lockTurret: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|arg= local
|arg= local
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|gr1= Turrets
|gr1= Turrets


| Lock the gunner position of the vehicle turret. This command must be executed where vehicle is [[local]]. This command will remove user get in action (not get out) but will also stop player getting into vehicle via script commands unlike [[lock]] command
|descr= Lock the gunner position of the vehicle turret.
This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands unlike [[lock]] command.


| vehicle '''lockTurret''' [turret path,lock]
|s1= vehicle [[lockTurret]] [turretPath, lock]


|p1= vehicle: [[Object]] -
|p1= vehicle: [[Object]]


|p2= [turret path,lock]: [[Array]] -
|p2= turretPath: [[Array]] format [[Turret Path]]


|p3=
|p3= lock: [[Boolean]]


| Nothing
|r1= [[Nothing]]


|x1= <code>vehicleName [[lockTurret]] [<nowiki>[</nowiki>0,0], [[true]]];</code>
|x1= <sqf>vehicleName lockTurret [[0,0], true];</sqf>


|x2= <code>[[vehicle]] [[player]] [[lockTurret]] [<nowiki>[</nowiki>0],[[true]]];</code>
|x2= <sqf>vehicle player lockTurret [[0], true];</sqf>


| [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]], [[turretUnit]], [[moveInTurret]]
|seealso= [[lockedTurret]] [[lockCargo]] [[lockDriver]] [[assignedVehicleRole]] [[turretUnit]] [[moveInTurret]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:01, 8 August 2022

Hover & click on the images for description

Description

Description:
Lock the gunner position of the vehicle turret. This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands unlike lock command.
Groups:
Turrets

Syntax

Syntax:
vehicle lockTurret [turretPath, lock]
Parameters:
vehicle: Object
turretPath: Array format Turret Path
lock: Boolean
Return Value:
Nothing

Examples

Example 1:
vehicleName lockTurret [[0,0], true];
Example 2:
vehicle player lockTurret [[0], true];

Additional Information

See also:
lockedTurret lockCargo lockDriver assignedVehicleRole turretUnit moveInTurret

Notes

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