BIS fnc sceneCheckWeapons: Difference between revisions

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|game1= arma2
|game1= arma2
|version1= 1.00
|version1= 1.00


|gr1 = Scenes
|game2= arma2oa
|version2= 1.50


|descr= Checks if participants have not missing weapon or have not it selected before scene<br>Function works as toggle -
|game3= tkoh
  <br>1st run of script: running in SETUP mode - sets correct weapons for scene<br>
|version3= 1.00
  2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)


||s1= [participants] call [[BIS_fnc_sceneCheckWeapons]]|=Syntax
|game4= arma3
|version4= 0.50


|p1= participants: [[Array]] - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) An array of arrays in format:<br>
|gr1= Scenes
0: [[Object]] - Unit to check<br>1: [[String]] - Weapon type (primary, pistol)


|r1= [[Nothing]]
|descr= Checks if participants have not missing weapon or have not it selected before scene<br>Function works as a toggle:
* 1st run of script: running in SETUP mode - sets correct weapons for scene
* 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)


|x1= <code>[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]] [[call]] [[BIS_fnc_sceneCheckWeapons]];</code>
|s1= [participants] call [[BIS_fnc_sceneCheckWeapons]]


|exec= call
|p1= participants: [[Array]] of [[Array]]s - (Optional, default <sqf inline>[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]</sqf>) an array of arrays in format:<br>
0: [[Object]] - Unit to check<br>
1: [[String]] - Weapon type (primary, pistol)


|seealso= [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]
|r1= [[Nothing]]
}}


|x1= <sqf>
[
[BIS_Cooper, "primary"],
[BIS_Ohara, "primary"],
[BIS_Rodriguez, "primary"],
[BIS_Sykes, "primary"],
[BIS_Miles, "primary"]
] call BIS_fnc_sceneCheckWeapons;
</sqf>


[[Category:Functions|{{uc:sceneCheckWeapons}}]]
|seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneCheckWeapons}}]]
}}
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneCheckWeapons}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneCheckWeapons}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneCheckWeapons}}]]

Latest revision as of 11:17, 8 November 2023

Hover & click on the images for description

Description

Description:
Checks if participants have not missing weapon or have not it selected before scene
Function works as a toggle:
  • 1st run of script: running in SETUP mode - sets correct weapons for scene
  • 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[participants] call BIS_fnc_sceneCheckWeapons
Parameters:
participants: Array of Arrays - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) an array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol)
Return Value:
Nothing

Examples

Example 1:
[ [BIS_Cooper, "primary"], [BIS_Ohara, "primary"], [BIS_Rodriguez, "primary"], [BIS_Sykes, "primary"], [BIS_Miles, "primary"] ] call BIS_fnc_sceneCheckWeapons;

Additional Information

See also:
BIS_fnc_sceneSetObjects BIS_fnc_objectsGrabber BIS_fnc_objectsMapper

Notes

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