Armed Assault: Wish List – Talk
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==What should be here?== | |||
Ok I sorted this list somewhat. If I moved your entry into some place by mistake please fix it. If you notice your entry was removed, then it could be because it wasn't explained properly and was really useless or already possibly to do with scripting (like flocks of birds). [[User:Hoz|hoz]] 20:49, 5 December 2006 (CET) | Ok I sorted this list somewhat. If I moved your entry into some place by mistake please fix it. If you notice your entry was removed, then it could be because it wasn't explained properly and was really useless or already possibly to do with scripting (like flocks of birds). [[User:Hoz|hoz]] 20:49, 5 December 2006 (CET) | ||
:Wish list is really getting bombed with useless and overly ambitious wishes like: | :Wish list is really getting bombed with useless and overly ambitious wishes like: | ||
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:: Someone should go through the list and clean it up some. I saw a lot of wishes that are more appropriate for addon makers and mods than for BIS to implement: flashbangs and mortars just to name a few. I'd much rather see more useful changes to the engine than stuff that can be done by the community ourselves. --[[User:BigDawgKS|Big Dawg KS]] 02:58, 12 December 2006 (CET) | :: Someone should go through the list and clean it up some. I saw a lot of wishes that are more appropriate for addon makers and mods than for BIS to implement: flashbangs and mortars just to name a few. I'd much rather see more useful changes to the engine than stuff that can be done by the community ourselves. --[[User:BigDawgKS|Big Dawg KS]] 02:58, 12 December 2006 (CET) | ||
::: I suggest we trim down this list to stuff that can be handled by regular patches. Otherwise this page will just become an endless depository for every idea any player ever had about what his dream game should look like. --[[User:Kronzky|Kronzky]] 17:38, 13 December 2006 (CET) | |||
I didnt really know if it is the right place to ask, a wishlist, but if it is possible I would like there to be a short presentation to you (ArmA creators at BI studio) to what you wanted the king Joseph III to look like, it was just when I did notice after unpacking campaign PBO , that there actually was a suit, a texture for kings clothing., could somebody actually make the unit for the king? | |||
== What shouldn't be here == | |||
"Would it be possible to slide down ladders quickly, rather than climbing down very slowly, even under fire?" Already present, you can drop from the ladder --[[User:SniperAndy|SniperAndy]] | "Would it be possible to slide down ladders quickly, rather than climbing down very slowly, even under fire?" Already present, you can drop from the ladder --[[User:SniperAndy|SniperAndy]] | ||
Command "SetMarkerText" to add the ability of modifiying the text of a marker would be usefull for MP mission makers Marshall 13:09, 12 December 2006.....This command already exists | Command "SetMarkerText" to add the ability of modifiying the text of a marker would be usefull for MP mission makers Marshall 13:09, 12 December 2006.....This command already exists | ||
[[User:Planck|Planck]] 20:19, 12 December 2006 (CET) | [[User:Planck|Planck]] 20:19, 12 December 2006 (CET) | ||
:If you see stuff like that, just remove it. You can send the author a note if you want, but anybody who sees inappropriate stuff should remove it right away. No discussion necessary... --[[User:Kronzky|Kronzky]] 17:38, 13 December 2006 (CET) | |||
* Command "SetMarkerText" to add the ability of modifiying the text of a marker would be usefull for MP mission makers [[User:Marshall|Marshall]] 13:09, 12 December 2006 | |||
**removed [[User:Hoz|hoz]] | |||
* Beeing able to see what kind og game allready are in progress - right now you has to pick a guess | |||
* Include Type-Parameter in the mission.sqm Intel Section which includes a 4-character string describing the mission type (e.g. Coop, CTI, CTF, A&D,..) which can be set in the Mission Editor's Intel section and is displayed in the MP Mission Browser below the missions name. --[[User:TeRp|TeRp]] 16:53, 5 December 2006 (CET) | |||
** Already available, its up to the mission designer to do this via the header class, see [[Description.ext]] [[User:Hoz|hoz]] | |||
== New section == | |||
What about a new section which might be a listing of stuff more suitable for addon mods? Then we could move the items more suitable for mods to this section? Ideas? Input? [[User:Hoz|hoz]] | |||
Well I think there will be a problem transporting all the ideas to the mod in question. Mods do discuss their stuff in the forums while people mostly come here to adress issues or post wishes to BIS. If this should work there needs to be some kind of connection/interface between the Wiki and the forums. My 2 cent --[[User:Balschoiw|Balschoiw]] 01:52, 18 December 2006 (CET) |
Latest revision as of 19:15, 31 January 2021
What should be here?
Ok I sorted this list somewhat. If I moved your entry into some place by mistake please fix it. If you notice your entry was removed, then it could be because it wasn't explained properly and was really useless or already possibly to do with scripting (like flocks of birds). hoz 20:49, 5 December 2006 (CET)
- Wish list is really getting bombed with useless and overly ambitious wishes like:
- "Realistic head-movement while driving/flying. Head-translation and shaking effect affected by force. (like in Flightsim. X) This would give ArmA a extra feel."
- --Sniperwolf572 14:56, 9 December 2006 (CET)
- I agree with Sniperwolf, there are some pretty useless or already possible suggestions. Sadly some idiots (truth is thruth heh :/) are ruining this possibility to help BI to bring this game forward. Although this is my subjective judgement, may i ask if i can help to keep this as a opportunity for serious players?
- --Serclaes 17:02, 9 December 2006 (CET)
- Someone should go through the list and clean it up some. I saw a lot of wishes that are more appropriate for addon makers and mods than for BIS to implement: flashbangs and mortars just to name a few. I'd much rather see more useful changes to the engine than stuff that can be done by the community ourselves. --Big Dawg KS 02:58, 12 December 2006 (CET)
- I suggest we trim down this list to stuff that can be handled by regular patches. Otherwise this page will just become an endless depository for every idea any player ever had about what his dream game should look like. --Kronzky 17:38, 13 December 2006 (CET)
I didnt really know if it is the right place to ask, a wishlist, but if it is possible I would like there to be a short presentation to you (ArmA creators at BI studio) to what you wanted the king Joseph III to look like, it was just when I did notice after unpacking campaign PBO , that there actually was a suit, a texture for kings clothing., could somebody actually make the unit for the king?
What shouldn't be here
"Would it be possible to slide down ladders quickly, rather than climbing down very slowly, even under fire?" Already present, you can drop from the ladder --SniperAndy
Command "SetMarkerText" to add the ability of modifiying the text of a marker would be usefull for MP mission makers Marshall 13:09, 12 December 2006.....This command already exists Planck 20:19, 12 December 2006 (CET)
- If you see stuff like that, just remove it. You can send the author a note if you want, but anybody who sees inappropriate stuff should remove it right away. No discussion necessary... --Kronzky 17:38, 13 December 2006 (CET)
- Command "SetMarkerText" to add the ability of modifiying the text of a marker would be usefull for MP mission makers Marshall 13:09, 12 December 2006
- removed hoz
- Beeing able to see what kind og game allready are in progress - right now you has to pick a guess
- Include Type-Parameter in the mission.sqm Intel Section which includes a 4-character string describing the mission type (e.g. Coop, CTI, CTF, A&D,..) which can be set in the Mission Editor's Intel section and is displayed in the MP Mission Browser below the missions name. --TeRp 16:53, 5 December 2006 (CET)
- Already available, its up to the mission designer to do this via the header class, see Description.ext hoz
New section
What about a new section which might be a listing of stuff more suitable for addon mods? Then we could move the items more suitable for mods to this section? Ideas? Input? hoz
Well I think there will be a problem transporting all the ideas to the mod in question. Mods do discuss their stuff in the forums while people mostly come here to adress issues or post wishes to BIS. If this should work there needs to be some kind of connection/interface between the Wiki and the forums. My 2 cent --Balschoiw 01:52, 18 December 2006 (CET)