kbAddTopic: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
(23 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|gr1= Conversations
|gr1= Conversations
|1.00


|arg= local
|arg= local
Line 11: Line 19:
|eff= local
|eff= local


| Register conversation topic to given person. See [[Conversations]] for more details.
|descr= Register conversation topic to given person. See [[Conversations]] for more details.
{{Feature | Informative | Only the speaker(s) need to have the topic added.}}
{{Feature|informative|Only the speaker(s) need to have the topic added.}}


| person [[kbAddTopic]] [topicName, conversationFile, fsmFile, eventHandler]
|s1= person [[kbAddTopic]] [topicName, conversationFile, fsmFile, eventHandler]


|p1= person: [[Object]]
|p1= person: [[Object]]
Line 31: Line 39:
Parameters: identical to ''fsmFile'' - see above.
Parameters: identical to ''fsmFile'' - see above.


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] [[kbAddTopic]] ["myTest", "myTest.bikb", "myTest.fsm", [[compile]] [[preprocessFileLineNumbers]] "myTest.sqf"];</code>
|x1= <sqf>player kbAddTopic ["myTest", "myTest.bikb", "myTest.fsm", compile preprocessFileLineNumbers "myTest.sqf"];</sqf>


|x2= <code>[[player]] [[kbAddTopic]] ["itsGettingWarm", "weatherTalk.bikb"];</code>
|x2= <sqf>player kbAddTopic ["itsGettingWarm", "weatherTalk.bikb"];</sqf>


| [[Conversations]], [[kbHasTopic]], [[kbTell]], [[kbWasSaid]], [[kbReact]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]]
|seealso= [[Conversations]] [[kbHasTopic]] [[kbTell]] [[kbWasSaid]] [[kbReact]] [[kbRemoveTopic]] [[kbAddDatabase]] [[kbAddDatabaseTargets]] [[FSM]] [[FSM Editor]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Register conversation topic to given person. See Conversations for more details.
Only the speaker(s) need to have the topic added.
Groups:
Conversations

Syntax

Syntax:
person kbAddTopic [topicName, conversationFile, fsmFile, eventHandler]
Parameters:
person: Object
topicName: String - the topic id for further reference
conversationFile: String - .bikb file path
fsmFile: String - (Optional) .fsm file path. Receives the following parameters:
  • _sentenceId: the sentence as defined in the .bikb file
  • _topic: TopicName registered via kbAddTopic
  • _this: the person that was talked to (receiver)
  • _from: the person that talked to the receiver and triggered the script
eventHandler: Code or String - (Optional) code to execute - given String will be compiled. This is not an sqf file path.
Parameters: identical to fsmFile - see above.
Return Value:
Nothing

Examples

Example 1:
player kbAddTopic ["myTest", "myTest.bikb", "myTest.fsm", compile preprocessFileLineNumbers "myTest.sqf"];
Example 2:
player kbAddTopic ["itsGettingWarm", "weatherTalk.bikb"];

Additional Information

See also:
Conversations kbHasTopic kbTell kbWasSaid kbReact kbRemoveTopic kbAddDatabase kbAddDatabaseTargets FSM FSM Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note