kbTell: Difference between revisions

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m (Text replacement - " *\| *[Pp]roblems? *= * " to " ")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(22 intermediate revisions by 2 users not shown)
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|gr1= Conversations
|gr1= Conversations
|1.00


|arg= local
|arg= local
Line 11: Line 19:
|eff= global
|eff= global


| Make the person tell to the receiver the sentence. See [[Conversations]] for more details.
|descr= Make the person tell to the receiver the sentence. See [[Conversations]] for more details.


|pr= Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. [[radioChannelCreate|Custom channels]] are considered as one channel for this matter.
|pr= Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. [[radioChannelCreate|Custom channels]] are considered as one channel for this matter.


| person [[kbTell]] [receiver, topicName, sentenceClass(, argumentArray1, argumentArray2, (…), forceRadio)]
|s1= person [[kbTell]] [receiver, topicName, sentenceClass, argumentArray1, argumentArray2, ..., forceRadio]


|p1= person: [[Object]]
|p1= person: [[Object]]


|p2= [receiver, topicName, sentenceClass, argumentArray1, argumentArray2, (…), forceRadio]: [[Array]]
|p2= receiver: [[Object]]


|p3= receiver: [[Object]]
|p3= topicName: [[String]]


|p4= topicName: [[String]]
|p4= sentenceClass: [[String]]


|p5= sentenceClass: [[String]]
|p5= argumentArrayN: [[Array]] - (Optional) format [argumentName, argumentValue, argumentText, argumentSpeech]:
 
|p6= argumentArray1toN (Optional): [[Array]] - [argumentName, argumentValue, argumentText, argumentSpeech]:
* argumentName: [[String]]
* argumentName: [[String]]
* argumentValue: [[Code]]
* argumentValue: [[Code]]
* argumentText: [[String]]
* argumentText: [[String]]
* argumentSpeech: [[Array]] of [[String|Strings]] - each string is an already defined word in config.
* argumentSpeech: [[Array]] of [[String]]s - each string is an already defined word in config.


|p7= forceRadio (Optional): [[Boolean]], [[Number]] or [[String]] (''last value of the array'')
|p6= forceRadio: [[Boolean]], [[Number]] or [[String]] (''last value of the array'') - (Optional)
* [[Boolean]] true/false to force use of radio
* [[Boolean]] true/false to force use of radio
* [[Number]] 1-10 to force use of custom radio channel
* [[Number]] 1-10 to force use of custom radio channel
* [[String]] name of radio channel to use, from: 'GLOBAL', 'SIDE', 'GROUP', 'VEHICLE', 'DIRECT', 'COMMAND'
* [[String]] name of radio channel to use, from: 'GLOBAL', 'SIDE', 'GROUP', 'VEHICLE', 'DIRECT', 'COMMAND'


|x1= <code>[[player]] [[kbTell]] [BIS_HQ, "myTopic", "playerSentence1"];</code>
|r1= [[Nothing]]


|x2= <code>[[player]] [[kbTell]] [
|x1= <sqf>player kbTell [BIS_HQ, "myTopic", "playerSentence1"];</sqf>
BIS_HQ, {{cc|to}}
 
"Airstrike", {{cc|topic}}
|x2= <sqf>
"AirstrikeRequest", {{cc|sentence}}
player kbTell [
["Team", {}, "Anvil", ["Anvil"]], {{cc|argument 1}}
BIS_HQ, // to
["Location", {}, "Strelka", ["Strelka"]], {{cc|argument 2}}
"Airstrike", // topic
true]; {{cc|use radio}}</code>
"AirstrikeRequest", // sentence
["Team", {}, "Anvil", ["Anvil"]], // argument 1
["Location", {}, "Strelka", ["Strelka"]], // argument 2
true]; // use radio
</sqf>
in given .bikb:
in given .bikb:
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
Line 61: Line 71:
</syntaxhighlight>
</syntaxhighlight>


|x3= <code>[[player]] [[kbTell]] [
|x3= <sqf>
BIS_HQ, {{cc|to}}
player kbTell [
"Airstrike", {{cc|topic}}
BIS_HQ, // to
"AirstrikeRequest", {{cc|sentence}}
"Airstrike", // topic
["argumentName", argumentValue], {{cc|argument 1}}
"AirstrikeRequest", // sentence
true]; {{cc|use radio}}</code>
["argumentName", argumentValue], // argument 1
 
true]; // use radio
| [[Nothing]]
</sqf>


| [[Conversations]], [[kbAddTopic]], [[kbHasTopic]], [[kbReact]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]]
|seealso= [[Conversations]] [[kbAddTopic]] [[kbHasTopic]] [[kbReact]] [[kbRemoveTopic]] [[kbAddDatabase]] [[kbAddDatabaseTargets]] [[FSM]] [[FSM Editor]]
}}
}}
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Make the person tell to the receiver the sentence. See Conversations for more details.
Problems:
Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. Custom channels are considered as one channel for this matter.
Groups:
Conversations

Syntax

Syntax:
person kbTell [receiver, topicName, sentenceClass, argumentArray1, argumentArray2, ..., forceRadio]
Parameters:
person: Object
receiver: Object
topicName: String
sentenceClass: String
argumentArrayN: Array - (Optional) format [argumentName, argumentValue, argumentText, argumentSpeech]:
  • argumentName: String
  • argumentValue: Code
  • argumentText: String
  • argumentSpeech: Array of Strings - each string is an already defined word in config.
forceRadio: Boolean, Number or String (last value of the array) - (Optional)
  • Boolean true/false to force use of radio
  • Number 1-10 to force use of custom radio channel
  • String name of radio channel to use, from: 'GLOBAL', 'SIDE', 'GROUP', 'VEHICLE', 'DIRECT', 'COMMAND'
Return Value:
Nothing

Examples

Example 1:
player kbTell [BIS_HQ, "myTopic", "playerSentence1"];
Example 2:
player kbTell [ BIS_HQ, // to "Airstrike", // topic "AirstrikeRequest", // sentence ["Team", {}, "Anvil", ["Anvil"]], // argument 1 ["Location", {}, "Strelka", ["Strelka"]], // argument 2 true]; // use radio
in given .bikb:
class AirstrikeRequest 
{
	text = "%team requesting close air support at grid %location ";
	speech[] = { %Team, RequestingCloseAirSupportAtGrid, %Location };
	class Arguments 
	{
		class Team		{ type = "simple"; };
		class Location	{ type = "simple"; };
	};
};
Example 3:
player kbTell [ BIS_HQ, // to "Airstrike", // topic "AirstrikeRequest", // sentence ["argumentName", argumentValue], // argument 1 true]; // use radio

Additional Information

See also:
Conversations kbAddTopic kbHasTopic kbReact kbRemoveTopic kbAddDatabase kbAddDatabaseTargets FSM FSM Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note