setShotParents: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |||
|1.66 | |game1= arma3 | ||
|version1= 1.66 | |||
|arg=global | |arg=global | ||
|eff=global | |eff=global | ||
|serverExec= server | |serverExec= server | ||
|gr1= Weapons | |gr1= Weapons | ||
| Sets vehicle and instigator pair for the given projectile. | |||
| projectile [[setShotParents]] [vehicle, instigator] | |descr= Sets vehicle and instigator pair for the given projectile. | ||
|s1= projectile [[setShotParents]] [vehicle, instigator] | |||
|p1= projectile: [[Object]] - the actual projectile shot | |p1= projectile: [[Object]] - the actual projectile shot | ||
| | |p2= vehicle: [[Object]] - vehicle shooting projectile (appears as the 'killer' in "Killed" EH) | ||
| | |p3= instigator: [[Object]] - person pulling the trigger (appears as the 'instigator' in "Killed" EH) | ||
| | |||
|r1= [[Nothing]] | |||
|x1= <sqf>myProjectile setShotParents [vehicle bob, bob];</sqf> | |||
< | |||
</ | |||
|x2= <sqf>tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];</sqf> | |||
|seealso= [[getShotParents]] | |||
[[ | }} |
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Sets vehicle and instigator pair for the given projectile.
- Groups:
- Weapons
Syntax
- Syntax:
- projectile setShotParents [vehicle, instigator]
- Parameters:
- projectile: Object - the actual projectile shot
- vehicle: Object - vehicle shooting projectile (appears as the 'killer' in "Killed" EH)
- instigator: Object - person pulling the trigger (appears as the 'instigator' in "Killed" EH)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getShotParents
Notes
-
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