setUnitAbility: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00


|gr1= Object Manipulation
|game3= arma2
|version3= 1.00


| Sets skill of given unit. Unlike [[setSkill]], [[setUnitAbility]] can set values > 1. Even though the [[skill]] command will correctly return set value, the actual unit ability will be capped to max available.
|game4= arma2oa
|version4= 1.50


| unit [[setUnitAbility]] value
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50
 
|gr1= AI Behaviour
 
|descr= Sets skill of given unit. Unlike [[setSkill]], [[setUnitAbility]] can set values > 1. Even though the [[skill]] command will correctly return set value, the actual unit ability will be capped to max available.
 
|s1= unit [[setUnitAbility]] value


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 15: Line 29:
|p2= value: [[Number]]
|p2= value: [[Number]]


| [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>_unit [[setUnitAbility]] 1;</code>
|x2= <code>bob [[setUnitAbility]] -[[log]] 0;
[[hint]] [[str]] [[skill]] bob; //1.#INF</code>


|seealso= [[skill]], [[setSkill]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]]
|x1= <sqf>_unit setUnitAbility 1;</sqf>
|x2= <sqf>
bob setUnitAbility -log 0;
hint str skill bob; //1.#INF
</sqf>
 
|seealso= [[skill]] [[setSkill]] [[CfgAISkill]] [[Combat Modes]]
}}
}}


[[Category:AI]]
[[Category:AI]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on October 8, 2014 - 09:20 (UTC)</dd>
 
<dt></dt>
<dd class="notedate">Posted on 2014-10-08 - 09:20 (UTC)</dd>
<dt class="note">[[User:Dwarden|Dwarden]]</dt>
<dt class="note">[[User:Dwarden|Dwarden]]</dt>
<dd class="note">
<dd class="note">
AFAIK not used in Arma 3 anymore (or equals to setSkill)
AFAIK not used in Arma 3 anymore (or equals to setSkill)
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
Groups:
AI Behaviour

Syntax

Syntax:
unit setUnitAbility value
Parameters:
unit: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
_unit setUnitAbility 1;
Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF

Additional Information

See also:
skill setSkill CfgAISkill Combat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-08 - 09:20 (UTC)
Dwarden
AFAIK not used in Arma 3 anymore (or equals to setSkill)