BIS fnc doorOpen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Informative | " to "{{Feature|informative|") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|gr1= Scripts | |||
|gr1 = Scripts | |||
|arg= global | |arg= global | ||
Line 11: | Line 10: | ||
|eff= global | |eff= global | ||
| Open a door with an animated doorhandle. | |descr= Open a door with an animated doorhandle. | ||
{{Feature | | {{Feature|informative|This function uses [[animate]] internally.}} | ||
| [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call [[BIS_fnc_doorOpen]] | |s1= [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call [[BIS_fnc_doorOpen]] | ||
|p1= building: [[Object]] - (Optional, default [[objNull]]) | |p1= building: [[Object]] - (Optional, default [[objNull]]) | ||
Line 27: | Line 26: | ||
|p5= animationPhase: [[Number]] - (Optional, default 1) | |p5= animationPhase: [[Number]] - (Optional, default 1) | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[_house, "door_1_rot", nil, nil, 0.25] call BIS_fnc_doorOpen;</sqf> | ||
|seealso= [[BIS_fnc_doorClose]] [[BIS_fnc_door]] [[animate]] [[animateSource]] [[animateDoor]] | |seealso= [[BIS_fnc_doorClose]] [[BIS_fnc_door]] [[animate]] [[animateSource]] [[animateDoor]] | ||
}} | }} |
Latest revision as of 21:41, 16 May 2024
Description
Syntax
- Syntax:
- [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call BIS_fnc_doorOpen
- Parameters:
- building: Object - (Optional, default objNull)
- doorAnimation: String - (Optional, default "")
- upDownAnimation: String - (Optional, default "")
- downUpAnimation: String - (Optional, default "")
- animationPhase: Number - (Optional, default 1)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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