velocity: Difference between revisions

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|game1= ofp
|game1= ofp
|version1= 1.80
|version1= 1.80


|game2= ofpe
|game2= ofpe
|version2= 1.00
|version2= 1.00


|game3= arma1
|game3= arma1
|version3= 1.00
|version3= 1.00


|game4= arma2
|game4= arma2
|version4= 1.00
|version4= 1.00


|game5= arma2oa
|game5= arma2oa
 
|version5= 1.50
|version5= 1.51


|game6= tkoh
|game6= tkoh
|version6= 1.00
|version6= 1.00


|game7= arma3
|game7= arma3
|version7= 0.50
|version7= 0.50


Line 37: Line 30:
|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[Array]] - [[Vector3D]]
|r1= [[Array]] format [[Vector3D]]
 
 
|x1= <code>_vector = [[velocity]] jeep;</code>
|x1= <sqf>_vector = velocity jeep;</sqf>


|x2= <code>[[if]] (([[velocity]] _plane1 [[select]] 2) > 50) [[then]] { [[hint]] "Aircraft is climbing up too fast!"; };</code>
|x2= <sqf>if ((velocity _plane1 select 2) > 50) then { hint "Aircraft is climbing up too fast!"; };</sqf>


|seealso= [[setVelocity]], [[velocityModelSpace]], [[setVelocityModelSpace]], [[setVelocityTransformation]], [[speed]]
|seealso= [[setVelocity]] [[velocityModelSpace]] [[setVelocityModelSpace]] [[setVelocityTransformation]] [[speed]]
}}
}}

Latest revision as of 10:38, 16 June 2024

Hover & click on the images for description

Description

Description:
Returns the velocity of the object as vector in m/s.
Groups:
Object Manipulation

Syntax

Syntax:
velocity object
Parameters:
object: Object
Return Value:
Array format Vector3D

Examples

Example 1:
_vector = velocity jeep;
Example 2:
if ((velocity _plane1 select 2) > 50) then { hint "Aircraft is climbing up too fast!"; };

Additional Information

See also:
setVelocity velocityModelSpace setVelocityModelSpace setVelocityTransformation speed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note