vectorMagnitude: Difference between revisions

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m (Text replacement - "v1\.[9-9]{2}\.[0-9]{6}" to "v2.00")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.22
|1.22


|gr2= Math - Vectors
|gr2= Math - Vectors


|Magnitude of a 3D vector.
|descr=Magnitude of a 3D vector.


| [[vectorMagnitude]] vector
|s1= [[vectorMagnitude]] vector


|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)


| [[Number]]
|r1= [[Number]]
 
|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; {{cc|returns 5}}</code>


|x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]]; {{cc|return velocity of player in m/s}}
|x1= <sqf>_size = vectorMagnitude [0,3,4]; // returns 5</sqf>
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; {{cc|return velocity of player in km/h}}
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; {{cc|return velocity of player in mph}}</code>


|seealso= [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]
|x2= <sqf>
_speed = vectorMagnitude velocity player; // return velocity of player in m/s
_speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h
_speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph
</sqf>
 
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]]
}}
}}


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dt></dt>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dd class="note">
<dd class="note">
{{GVI|arma3|1.22}} Algorithm:
{{GVI|arma3|1.22}} Algorithm:
<code>Vector = [x,y,z];  
<sqf>
Result = [[sqrt]] ((x ^ 2) + (y ^ 2) + (z ^ 2));
Vector = [x,y,z];
</code>
Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));
</sqf>
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]].
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]].
<!-- Note Section END -->
</dl>
</dl>

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Magnitude of a 3D vector.
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitude vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_size = vectorMagnitude [0,3,4]; // returns 5
Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm:
Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));
It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.