gearSlotData: Difference between revisions

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m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
m (Some wiki formatting)
 
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{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.62


|1.62
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= Unit Inventory
|gr1= Unit Inventory
Line 9: Line 14:
|gr2= GUI Control
|gr2= GUI Control


| Returns gear slot item name.
|descr= Returns gear slot item name.


| '''gearSlotData''' control
|s1= [[gearSlotData]] control


|p1= control: [[Control]] - CT_ITEMSLOT 103
|p1= control: [[Control]] - CT_ITEMSLOT 103


\|r1= [[String]]
|r1= [[String]]


\|x1=Open any ammobox and click by any gear slots<pre><nowiki>
|x1= <sqf>gearSlotData _myControl;</sqf>
private "_dspl";
 
|x2= Open any ammobox and click by any gear slots:
<sqf>
private "_display";
disableSerialization;
disableSerialization;


waitUntil {
waitUntil {
    _dspl = findDisplay 106;
_display = findDisplay 106;
    ! isNull _dspl;
! isNull _display;
};
};


uiNamespace setVariable ["/VDMJ/RscDisplayGear/SlotDataEH", {
uiNamespace setVariable ["/TAG/RscDisplayGear/SlotDataEH", {
    _self = _this select 0;
_weaponName = gearSlotData (_this select 0);
    _weaponName = gearSlotData _self;
_conf = configFile >> _confSection >> _weaponName;
    _conf = configFile >> _confSection >> _weaponName;
_name = getText (_conf >> "displayName");
    _name = getText(_conf >> "displayName");
_desc = getText (_conf >> "Library" >> "libTextDesc");
    _desc = getText(_conf >> "Library" >> "libTextDesc");
_image = getText (_conf >> "picture");
    _image = getText(_conf >> "picture");
hint parseText format [
    hint parseText format[
"<t size='1.3' align='center' shadow='true' shadowColor='#000000'>%1</t><br><img image='%2' size='6' align='center' /><br>%3<br>%4",
        '<t size="1.3" align="center" shadow="true" shadowColor="#000000">%1</t><br><img image="%2" size="6" align="center" /><br>%3<br>%4',
_name, _image, _desc
        _name, _image, _desc
];
    ];
}];
}];


for "_i" from 107 to 145 do {
for "_i" from 107 to 145 do {
    _dspl displayCtrl _i ctrlAddEventHandler ["ButtonClick",
_display displayCtrl _i ctrlAddEventHandler ["ButtonClick",
        format [
format [
            '_confSection = "%1"; _this call (uiNamespace getVariable "/VDMJ/RscDisplayGear/SlotDataEH");',
"_confSection = '%1'; _this call (uiNamespace getVariable '/TAG/RscDisplayGear/SlotDataEH');",
            if( _i >= 109 && _i <= 129 ) then { "CfgMagazines" } else { "CfgWeapons" }
if (_i >= 109 && _i <= 129) then { "CfgMagazines" } else { "CfgWeapons" }
        ]
]
    ];
];
};
};
</nowiki></pre>
</sqf>


|seealso= [[gearSlotAmmoCount]], [[gearIDCAmmoCount]]
|seealso= [[gearSlotAmmoCount]] [[gearIDCAmmoCount]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 12:05, 9 October 2023

Hover & click on the images for description

Description

Description:
Returns gear slot item name.
Groups:
Unit InventoryGUI Control

Syntax

Syntax:
gearSlotData control
Parameters:
control: Control - CT_ITEMSLOT 103
Return Value:
String

Examples

Example 1:
gearSlotData _myControl;
Example 2:
Open any ammobox and click by any gear slots:
private "_display"; disableSerialization; waitUntil { _display = findDisplay 106; ! isNull _display; }; uiNamespace setVariable ["/TAG/RscDisplayGear/SlotDataEH", { _weaponName = gearSlotData (_this select 0); _conf = configFile >> _confSection >> _weaponName; _name = getText (_conf >> "displayName"); _desc = getText (_conf >> "Library" >> "libTextDesc"); _image = getText (_conf >> "picture"); hint parseText format [ "<t size='1.3' align='center' shadow='true' shadowColor='#000000'>%1</t><br><img image='%2' size='6' align='center' /><br>%3<br>%4", _name, _image, _desc ]; }]; for "_i" from 107 to 145 do { _display displayCtrl _i ctrlAddEventHandler ["ButtonClick", format [ "_confSection = '%1'; _this call (uiNamespace getVariable '/TAG/RscDisplayGear/SlotDataEH');", if (_i >= 109 && _i <= 129) then { "CfgMagazines" } else { "CfgWeapons" } ] ]; };

Additional Information

See also:
gearSlotAmmoCount gearIDCAmmoCount

Notes

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Only post proven facts here! Add Note