posScreenToWorld: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= Positions
|gr1= Positions


| Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to [[ctrlMapScreenToWorld]].
|descr= Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to it.


| map '''posScreenToWorld''' [x, y]
|s1= map [[posScreenToWorld]] [x, y]


|p1= map : [[Control]] - map control
|p1= map: [[Control]] - map control


|p2= [x, y]: [[Array]]
|p2= x: [[Number]] - screen X
|p3= x: [[Number]] - screen X
|p4= y: [[Number]] - screen Y


| [[Array]] - world position in format [x,y,0]
|p3= y: [[Number]] - screen Y


|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code>
|r1= [[Array]] - world position in format [x,y,0]
|x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code>
|x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code>


|seealso= [[posWorldToScreen]], [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]]
|x1= <sqf>_worldCoord = _control posScreenToWorld _ScreenCoord;</sqf>
 
|x2= <sqf>_worldCoord = _control posScreenToWorld [_x, _y];</sqf>
 
|x3= <sqf>_worldCoord = _control posScreenToWorld [0.5, 0.5];</sqf>
 
|seealso= [[posWorldToScreen]] [[ctrlMapScreenToWorld]] [[ctrlMapWorldToScreen]]
}}
}}


<dl class="command_description">
<dl class="command_description">


<dd class="notedate">Posted on April 7, 2007 - 10:03</dd>
<dd class="notedate">Posted on 2007-04-07 - 10:03</dd>
<dt class="note">[[User:LowFly|LowFly]]<dd class="note">''Notes:''
<dt class="note">[[User:LowFly|LowFly]]</dt>
<dd class="note">''Notes:''


You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.   
You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.   


The return Array is in 2-D, you can use it with all set-position commands.
The return Array is in 2D, you can use it with all set-position commands.
<pre>_x = returnArray select 0;
<sqf>
_y = returnArray select 1;</pre>
_x = returnArray select 0;
_y = returnArray select 1;
</sqf>


</dl>
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
Groups:
Positions

Syntax

Syntax:
map posScreenToWorld [x, y]
Parameters:
map: Control - map control
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreen ctrlMapScreenToWorld ctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2007-04-07 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;