BIS fnc relativeDirTo: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
|arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Geometry | |gr1= Geometry | ||
|Returns the relative direction from object 1 to object/position 2. Return value is always in between 0 and 360. | |descr= Returns the relative direction from object 1 to object/position 2. Return value is always in between 0 and 360. | ||
{{Feature|arma3| | {{Feature|arma3|Use [[getRelDir]] instead.}} | ||
|[ | |s1= [from, to] call [[BIS_fnc_relativeDirTo]] | ||
|p1= | |p1= from: [[Object]] | ||
|p2= | |p2= to: [[Object]] or [[Array]] format [[Position]] | ||
|r1=[[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>[[0,0,0], player] call BIS_fnc_relativeDirTo;</sqf> | ||
|seealso= [[getPos]] [[getRelDir]] [[direction]] | |seealso= [[getPos]] [[getRelDir]] [[direction]] | ||
}} | }} | ||
Latest revision as of 14:59, 13 July 2022
Description
- Description:
- Returns the relative direction from object 1 to object/position 2. Return value is always in between 0 and 360.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [from, to] call BIS_fnc_relativeDirTo
- Parameters:
- from: Object
- to: Object or Array format Position
- Return Value:
- Number
Examples
- Example 1:
Additional Information
Notes
-
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