locked: Difference between revisions

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m (Text replacement - " \| ofp \|1.00 +\|([^g])" to " | ofp |1.00 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arma3 |version7= 0.50 |$1")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
 
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Check if [[vehicle]] is locked. If it is locked, [[Object#Person|Persons]] cannot mount / dismount without order.
|descr= Check if [[vehicle]] is locked. If it is locked, [[Object#Person|Persons]] cannot mount / dismount without order.


| [[locked]] vehicle
|s1= [[locked]] vehicle


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|
|r1=
* [[Number]] - since {{GVI|arma3|0.50}}
* [[Number]] - since {{GVI|arma3|0.50}}
** 0: Unlocked
** 0: Unlocked
Line 41: Line 41:
* [[Boolean]] for older games
* [[Boolean]] for older games


|x1= <code>_locked = [[locked]] _jeepOne;</code>
|x1= <sqf>_locked = locked _jeepOne;</sqf>


|seealso= [[lock]], [[setVehicleLock]], [[lockedDriver]], [[lockedCargo]], [[lockedTurret]]
|seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]] [[lockedCargo]] [[lockedTurret]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 21:23, 7 May 2022

Hover & click on the images for description

Description

Description:
Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
Groups:
Object Manipulation

Syntax

Syntax:
locked vehicle
Parameters:
vehicle: Object
Return Value:
  • Number - since Arma 3 logo black.png0.50
    • 0: Unlocked
    • 1: Default - a subordinate player cannot enter without AI leader order
    • 2: Locked
    • 3: Locked for player
    • -1: vehicle is null
  • Boolean for older games

Examples

Example 1:
_locked = locked _jeepOne;

Additional Information

See also:
lock setVehicleLock lockedDriver lockedCargo lockedTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note