camCommit: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
m (Some wiki formatting)
 
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
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|gr1= Camera Control
|gr1= Camera Control


| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For <tt>camPrepareXXX</tt> commands use [[camCommitPrepared]].
|descr= Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For {{hl|camPrepareXXX}} commands use [[camCommitPrepared]].


|s1= camera '''camCommit''' time
|s1= camera [[camCommit]] time


|p1= camera: [[Object]] - object of type "camera"
|p1= camera: [[Object]] - object of type "camera"
Line 36: Line 36:
|p2= time: [[Number]] - time in seconds during which the changes shall be done
|p2= time: [[Number]] - time in seconds during which the changes shall be done


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= '''[[SQS Syntax|SQS]]'''<code>; create a camera object
|x1= [[SQS Syntax]]:
_cam = "camera" [[camCreate]] [5600,4800,10]
<sqs>
_cam [[camSetTarget]] [[player]]
; create a camera object
_cam [[cameraEffect]] ["internal", "BACK"]
_cam = "camera" camCreate [5600,4800,10]
_cam [[camCommit]] 0
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0


<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds
; smoothly move the camera to its new position in 6 seconds
_cam [[camSetPos]] [5680,4720,20]
_cam camSetPos [5680,4720,20]
_cam [[camCommit]] 6
_cam camCommit 6
@[[camCommitted]] _cam
@camCommitted _cam


<nowiki>;</nowiki> proceed</code>
; proceed
</sqs>


|x2= '''[[SQF Syntax|SQF]]'''<code>[[private]] "_cam";
|x2= [[SQF Syntax]]:
<sqf>
private "_cam";


[[comment]] "create a camera object";
// create a camera object
_cam = "camera" [[camCreate]] [<nowiki/>[[position]] [[player]] [[select]] 0, [[position]] [[player]] [[select]] 1, 2];
_cam = "camera" camCreate [position player select 0, position player select 1, 2];
_cam [[camSetTarget]] [[player]];
_cam camSetTarget player;
_cam [[cameraEffect]] ["internal", "BACK"];
_cam cameraEffect ["internal", "BACK"];
_cam [[camCommit]] 0;
_cam camCommit 0;


[[comment]] "smoothly move the camera to its new position in 6 seconds";
// smoothly move the camera to its new position in 6 seconds
_cam [[camSetPos]] [<nowiki/>[[position]] [[player]] [[select]] 0, ([[position]] [[player]] [[select]] 1) + 10, 20];
_cam camSetPos [position player select 0, (position player select 1) + 10, 20];
_cam [[camCommit]] 6;
_cam camCommit 6;
[[waitUntil]] { [[camCommitted]] _cam; };</code>
waitUntil { camCommitted _cam; };
</sqf>


|seealso= [[camCommitted]], [[camCommitPrepared]]
|seealso= [[camCommitted]] [[camCommitPrepared]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 00:02, 11 July 2022

Hover & click on the images for description

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Groups:
Camera Control

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS Syntax:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF Syntax:
private "_cam"; // create a camera object _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; // smoothly move the camera to its new position in 6 seconds _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

Additional Information

See also:
camCommitted camCommitPrepared

Notes

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Only post proven facts here! Add Note