ropeUnwound: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.34
|1.34


|gr1= Ropes and Sling Loading
|gr1= Ropes and Sling Loading


| Returns [[false]] if rope length changing animation is in progress. Returns [[true]] if animation is done.
|descr= Returns [[false]] if rope length changing animation is in progress. Returns [[true]] if animation is done.


|s1= [[ropeUnwound]] rope
|s1= [[ropeUnwound]] rope


|p1= rope: [[Object]] - given rope object
|p1= rope: [[Object]] - given rope object
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|r1= [[Boolean]] - [[true]] if unwinding is complete
|r1= [[Boolean]] - [[true]] if unwinding is complete


|x1= <code>[[waitUntil]] { [[ropeUnwound]] ([[ropes]] heli1 [[select]] 0) };
|x1= <sqf>
[[hint]] "Unwinding Complete";</code>
waitUntil { ropeUnwound (ropes heli1 select 0) };
hint "Unwinding Complete";
</sqf>


|seealso= [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeDestroy]], [[ropeLength]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]]
|seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]] [[slingLoadAssistantShown]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns false if rope length changing animation is in progress. Returns true if animation is done.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
ropeUnwound rope
Parameters:
rope: Object - given rope object
Return Value:
Boolean - true if unwinding is complete

Examples

Example 1:
waitUntil { ropeUnwound (ropes heli1 select 0) }; hint "Unwinding Complete";

Additional Information

See also:
ropes canSlingLoad enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeLength ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind setSlingLoad slingLoadAssistantShown

Notes

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