secondaryWeaponMagazine: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.70 | |||
|0.70 | |||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Collects all loaded [[magazines]] from all [[secondaryWeapon]] muzzles and returns them in [[Array]], otherwise it returns []. This command is used for infantry weapons only. | |descr= Collects all loaded [[magazines]] from all [[secondaryWeapon]] muzzles and returns them in [[Array]], otherwise it returns []. This command is used for infantry weapons only. | ||
|s1= | |s1= [[secondaryWeaponMagazine]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 15: | Line 14: | ||
|r1= [[Array]] | |r1= [[Array]] | ||
|x1= < | |x1= <sqf>hint str secondaryWeaponMagazine player; //["NLAW_F"]</sqf> | ||
</ | |||
|x2= < | |x2= <sqf> | ||
_array = secondaryWeaponMagazine player; | |||
if (count _array > 0) then { | |||
} | hint ("Secondary weapon is loaded with " + (_array select 0) + "!"); | ||
} else { | |||
if (secondaryWeapon player != "") then { | |||
} | hint "Secondary weapon is not loaded!"; | ||
} else { | |||
hint "Player doesn't have a secondary weapon!"; | |||
}; | }; | ||
}; | }; | ||
</ | </sqf> | ||
|seealso= [[secondaryWeapon]] | |seealso= [[secondaryWeapon]] [[secondaryWeaponItems]] [[addSecondaryWeaponItem]] [[primaryWeaponMagazine]] [[handgunMagazine]] [[binocularMagazine]] | ||
}} | }} |
Latest revision as of 12:05, 13 May 2022
Description
- Description:
- Collects all loaded magazines from all secondaryWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- secondaryWeaponMagazine unit
- Parameters:
- unit: Object
- Return Value:
- Array
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- secondaryWeapon secondaryWeaponItems addSecondaryWeaponItem primaryWeaponMagazine handgunMagazine binocularMagazine
Notes
-
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