setBleedingRemaining: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind.
|descr= Sets for how many seconds injured unit leaves blood trail.
The unit damage must be >= 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind.


|s1= unit '''setBleedingRemaining''' time
|s1= unit [[setBleedingRemaining]] time


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 17: Line 17:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit [[setBleedingRemaining]] 60;
|x1= <sqf>_unit setBleedingRemaining 60;</sqf>
</code>


|x2= <code>[[player]] [[setDamage]] 0.25;
|x2= <sqf>
[[player]] [[setBleedingRemaining]] 120;
player setDamage 0.25;
</code>
player setBleedingRemaining 120;
</sqf>


|seealso= [[getBleedingRemaining]], [[isBurning]], [[isBleeding]]
|seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]]
}}
}}

Latest revision as of 12:02, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Groups:
Object Manipulation

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemaining isBurning isBleeding

Notes

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