joinSilent: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|1.06
|version1= 1.06


|game2= arma2
|game2= arma2
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|eff= global
|eff= global


| Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
|descr= Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. {{hl|[guy1] [[joinSilent]] [[grpNull]]}}), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.


|s1= unitArray '''joinSilent''' group
|s1= unitArray [[joinSilent]] group


|p1= unitArray: [[Array]] - units to join group
|p1= unitArray: [[Array]] - units to join group
Line 30: Line 30:
|p2= group: [[Object]] or [[Group]]
|p2= group: [[Object]] or [[Group]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code>
|x1= <sqf>[_unitOne, _unitTwo] joinSilent (group player);</sqf>
|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code>
|x2= <sqf>[_unitOne, _unitTwo] joinSilent player;</sqf>


|seealso= [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]]
|seealso= [[join]] [[joinAs]] [[joinAsSilent]] [[group]] [[leader]] [[doFollow]]
}}
}}


{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">


<dt></dt>
<dt></dt>
<dd class="notedate">Posted on August 4, 2014 - 23:22 (UTC)</dd>
<dd class="notedate">Posted on 2014-08-04 - 23:22 (UTC)</dd>
<dt class="note">[[User:ThorViking|ThorViking]]</dt>
<dt class="note">[[User:ThorViking|ThorViking]]</dt>
<dd class="note">
<dd class="note">
If all units of a group are joined to another group then the first group will be NULL-group afterward.
If all units of a group are joined to another group then the first group will be NULL-group afterward.
</dd>
</dd>
</dl>
</dl>
{{Note
|user= Leopard20
|timestamp= 20220217122229
|text= If the group is the same as the current group, the command will act similar to {{hl|Return To Formation}} command. It is more strong than [[doFollow]] ([[doFollow]] doesn't work with player-issued commands, i.e via the commanding menu keys):
<sqf>[_unit] joinSilent group _unit; // return to formation</sqf>
Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''!
}}

Latest revision as of 22:57, 13 May 2023

Hover & click on the images for description

Description

Description:
Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray joinSilent group
Parameters:
unitArray: Array - units to join group
group: Object or Group
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
Example 2:
[_unitOne, _unitTwo] joinSilent player;

Additional Information

See also:
join joinAs joinAsSilent group leader doFollow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2014-08-04 - 23:22 (UTC)
ThorViking
If all units of a group are joined to another group then the first group will be NULL-group afterward.
Leopard20 - c
Posted on Feb 17, 2022 - 12:22 (UTC)
If the group is the same as the current group, the command will act similar to Return To Formation command. It is more strong than doFollow (doFollow doesn't work with player-issued commands, i.e via the commanding menu keys):
[_unit] joinSilent group _unit; // return to formation
Note that the group must have at least 2 units, and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints will be lost!