isEngineOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Text replacement - "Killzone Kid" to "Killzone_Kid") |
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(12 intermediate revisions by 2 users not shown) | |||
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|s1= [[isEngineOn]] vehicle | |s1= [[isEngineOn]] vehicle | ||
|p1= | |p1= vehicle: [[Object]] | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>_carEngineIsOn = isEngineOn _carOne;</sqf> | ||
|seealso= [[engineOn]] | |seealso= [[engineOn]] [[setCollisionLight]] [[isLightOn]] [[isCollisionLightOn]] | ||
}} | }} | ||
Line 42: | Line 42: | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-03-20 - 14:32 (UTC)</dd> | ||
<dt class="note">[[User:RKillah|RKillah]]</dt> | <dt class="note">[[User:RKillah|RKillah]]</dt> | ||
<dd class="note">[[isEngineOn]] returns [[true]] for static objects without an engine | <dd class="note">[[isEngineOn]] returns [[true]] for static objects without an engine | ||
Line 48: | Line 48: | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-04-06 - 08:24 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Bind Engine action to User Action 1 | Bind Engine action to User Action 1 | ||
< | <sqf> | ||
this addAction ["", | |||
{ | { | ||
_this | _this select 1 action | ||
[ | [ | ||
["EngineOn", "EngineOff"] | ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), | ||
_this | _this select 0 | ||
]; | ]; | ||
}, "", -10, | }, "", -10, false, true, "User1", "_this == driver _target"]; | ||
</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
{{Note | |||
|user= samatra | |||
|timestamp= 20220828050658 | |||
|text= If you're a client (not server) and check remote vehicle that is far away from the camera, you'll get an outdated engine state until the vehicle and client camera position are close to each other. Distance seems to be around 6km and doesn't depend on video settings. | |||
}} |
Latest revision as of 13:48, 12 March 2024
Description
- Description:
- Returns true if engine is on, false if it is off.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isEngineOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- engineOn setCollisionLight isLightOn isCollisionLightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-03-20 - 14:32 (UTC)
- RKillah
- isEngineOn returns true for static objects without an engine
- Posted on 2015-04-06 - 08:24 (UTC)
- Killzone_Kid
- Bind Engine action to User Action 1
- Posted on Aug 28, 2022 - 05:06 (UTC)
- If you're a client (not server) and check remote vehicle that is far away from the camera, you'll get an outdated engine state until the vehicle and client camera position are close to each other. Distance seems to be around 6km and doesn't depend on video settings.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation