BIS fnc ORBATAddGroupOverlay: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Strategic
|gr1= Strategic
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|descr= Register texture(s) to be displayed over CfgORBAT group.
|descr= Register texture(s) to be displayed over CfgORBAT group.


|s1=[target, texture, colour, widthMulti, heightMulti, angle, text, shadow] call [[BIS_fnc_ORBATAddGroupOverlay]]
|s1= [target, texture, colour, widthMulti, heightMulti, angle, text, shadow] call [[BIS_fnc_ORBATAddGroupOverlay]]


|p1= target: [[Config]] - Path to group in CfgORBAT
|p1= target: [[Config]] - path to group in CfgORBAT
|p2= texture: [[String]] - Texture
|p2= texture: [[String]] - texture
|p3= colour: [[Array]] - Colour in format [R,G,B,A]
|p3= colour: [[Array]] - colour in format [R,G,B,A]
|p4= widthMulti: [[Number]] - Original icon width multiplier
|p4= widthMulti: [[Number]] - original icon width multiplier
|p5= heightMulti: [[Number]] - Original icon height multiplier
|p5= heightMulti: [[Number]] - original icon height multiplier
|p6= angle: [[Number]] - Angle
|p6= angle: [[Number]] - angle
|p7= text: [[String]] - Text
|p7= text: [[String]] - text
|p8= shadow: [[Boolean]] - Shadow outlining the texture
|p8= shadow: [[Boolean]] - shadow outlining the texture


|r1=[[Number]] - Overlay ID, used by [[BIS_fnc_ORBATRemoveGroupOverlay]]
|r1= [[Number]] - overlay ID, used by [[BIS_fnc_ORBATRemoveGroupOverlay]]


|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", [[true]] ] call [[BIS_fnc_ORBATAddGroupOverlay]];</code>
|x1= <sqf>[configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", true] call BIS_fnc_ORBATAddGroupOverlay;</sqf>


|seealso= [[ORBAT Viewer]], [[BIS_fnc_ORBATAnimate]], [[BIS_fnc_ORBATConfigPreview]], [[BIS_fnc_ORBATGetGroupParams]], [[BIS_fnc_ORBATOpen]], [[BIS_fnc_ORBATRemoveGroupOverlay]], [[BIS_fnc_ORBATSetGroupFade]], [[BIS_fnc_ORBATSetGroupParams]], [[BIS_fnc_ORBATTooltip]]
|seealso= [[ORBAT Viewer]] [[BIS_fnc_ORBATAnimate]] [[BIS_fnc_ORBATConfigPreview]] [[BIS_fnc_ORBATGetGroupParams]] [[BIS_fnc_ORBATOpen]] [[BIS_fnc_ORBATRemoveGroupOverlay]] [[BIS_fnc_ORBATSetGroupFade]] [[BIS_fnc_ORBATSetGroupParams]] [[BIS_fnc_ORBATTooltip]]
}}
}}

Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Register texture(s) to be displayed over CfgORBAT group.
Execution:
call
Groups:
Strategic

Syntax

Syntax:
[target, texture, colour, widthMulti, heightMulti, angle, text, shadow] call BIS_fnc_ORBATAddGroupOverlay
Parameters:
target: Config - path to group in CfgORBAT
texture: String - texture
colour: Array - colour in format [R,G,B,A]
widthMulti: Number - original icon width multiplier
heightMulti: Number - original icon height multiplier
angle: Number - angle
text: String - text
shadow: Boolean - shadow outlining the texture
Return Value:
Number - overlay ID, used by BIS_fnc_ORBATRemoveGroupOverlay

Examples

Example 1:
[configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", true] call BIS_fnc_ORBATAddGroupOverlay;

Additional Information

See also:
ORBAT Viewer BIS_fnc_ORBATAnimate BIS_fnc_ORBATConfigPreview BIS_fnc_ORBATGetGroupParams BIS_fnc_ORBATOpen BIS_fnc_ORBATRemoveGroupOverlay BIS_fnc_ORBATSetGroupFade BIS_fnc_ORBATSetGroupParams BIS_fnc_ORBATTooltip

Notes

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