setBleedingRemaining: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Sets for how many seconds injured unit leaves blood trail. The unit damage must be | |descr= Sets for how many seconds injured unit leaves blood trail. | ||
The unit damage must be >= 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. | |||
|s1= | |s1= unit [[setBleedingRemaining]] time | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 16: | Line 17: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_unit setBleedingRemaining 60;</sqf> | ||
</ | |||
|x2= < | |x2= <sqf> | ||
player setDamage 0.25; | |||
</ | player setBleedingRemaining 120; | ||
</sqf> | |||
|seealso= [[getBleedingRemaining]] | |seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]] | ||
}} | }} |
Latest revision as of 12:02, 13 May 2022
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setBleedingRemaining time
- Parameters:
- unit: Object
- time: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _unit setBleedingRemaining 60;
- Example 2:
Additional Information
- See also:
- getBleedingRemaining isBurning isBleeding
Notes
-
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