setMusicEffect: Difference between revisions

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|descr= Defines a music track played on activation. If another track is playing already, this will stop it and start the new track.
|descr= Defines a music track played on activation. If another track is playing already, this will stop it and start the new track.


Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use <tt>[[playMusic]] ""</tt>.
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use <sqf inline>playMusic ""</sqf>.
When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
When used in a trigger, the track starts on activation but does not automatically stop on deactivation.


|s1= trigger '''setMusicEffect''' track
|s1= trigger [[setMusicEffect]] track


|p1= trigger: [[Object]]
|p1= trigger: [[Object]]
Line 38: Line 38:
|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= waypoint '''setMusicEffect''' track
|s2= waypoint [[setMusicEffect]] track
 
|p21= waypoint: [[Array]] format [[Waypoint]]


|p21= waypoint: [[Array]] - format [[Waypoint]]
|p22= track: [[String]]
|p22= track: [[String]]


|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>_trigger [[setMusicEffect]] "Track1";</code>
|x1= <sqf>_trigger setMusicEffect "Track1";</sqf>
|x2= <code>[_group1,1] [[setMusicEffect]] "$STOP$";</code>
 
|x2= <sqf>[_group1,1] setMusicEffect "$STOP$";</sqf>


|seealso= [[createTrigger]], [[setSoundEffect]], [[setTitleEffect]]
|seealso= [[createTrigger]] [[setSoundEffect]] [[setTitleEffect]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 21:38, 26 September 2024

Hover & click on the images for description

Description

Description:
Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use playMusic "". When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
Groups:
SoundsTriggersWaypoints

Syntax

Syntax:
trigger setMusicEffect track
Parameters:
trigger: Object
track: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setMusicEffect track
Parameters:
waypoint: Array format Waypoint
track: String
Return Value:
Nothing

Examples

Example 1:
_trigger setMusicEffect "Track1";
Example 2:
[_group1,1] setMusicEffect "$STOP$";

Additional Information

See also:
createTrigger setSoundEffect setTitleEffect

Notes

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