isBleeding: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>if (isBleeding player) then { player groupChat "I'm bleeding!!"; };</sqf> | ||
|seealso= [[getBleedingRemaining]] | |seealso= [[getBleedingRemaining]] [[isBurning]] [[setBleedingRemaining]] | ||
}} | }} |
Latest revision as of 22:42, 28 June 2022
Description
- Description:
- Returns whether the unit is bleeding.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isBleeding unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
Notes
-
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