moveInDriver: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 29: | Line 29: | ||
|descr= Moves soldier into vehicle driver position (immediate, no animation). | |descr= Moves soldier into vehicle driver position (immediate, no animation). | ||
{{Feature| | {{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | ||
{{Feature|important|If the unit is already in a vehicle, nothing will happen unless [[moveOut]] (since {{arma2}}) is used first to move the unit out of their vehicle (see {{Link|#Example 2}}).}} | |||
| | |mp= ''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter. | ||
|s1= unit [[moveInDriver]] vehicle | |||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= vehicle: [[Object]] | |p2= vehicle: [[Object]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
| | |x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf> | ||
< | |||
< | |x2= <sqf> | ||
if (not isNull vehicle player) then | |||
{ | |||
moveOut player; | |||
}; | |||
player moveInDriver _myTruck; | |||
</sqf> | |||
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]] | |||
}} | |||
{{Note | |||
|user= Ceeeb | |||
|timestamp= 20070202060200 | |||
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]]. | |||
To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command. | |||
}} |
Latest revision as of 15:31, 16 April 2024
Description
- Description:
- Moves soldier into vehicle driver position (immediate, no animation).
- Multiplayer:
- unit must be local, while the vehicle's locality does not matter.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInDriver vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne moveInDriver _tankOne;
- Example 2:
Additional Information
- See also:
- moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect