getDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
Lou Montana (talk | contribs) m (Fix author) |
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|s2since= arma3 1.56 | |s2since= arma3 1.56 | ||
|p21= pos1: [[Object]], [[Position#Introduction|Position2D]] or [[Position3D]] - from where | |p21= pos1: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - from where | ||
|p22= pos2: [[Object]], [[Position#Introduction|Position2D]] or [[Position3D]] - to where | |p22= pos2: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - to where | ||
|r2= [[Number]] | |r2= [[Number]] | ||
|x1= < | |x1= <sqf>_azimuth = getDir player;</sqf> | ||
|x2= < | |x2= <sqf>_azimuth = player getDir tank;</sqf> | ||
|seealso= [[getDirVisual]] | |seealso= [[getDirVisual]] [[direction]] [[getRelDir]] | ||
}} | }} | ||
{{Note | |||
|user= AgentRev01 | |||
|timestamp= 20131023103100 | |||
|text= Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br> | |||
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br> | |||
To counter this, simply negate the output of [[getDir]]: | To counter this, simply negate the output of [[getDir]]: | ||
< | <sqf>[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;</sqf> | ||
}} | |||
Latest revision as of 23:14, 4 May 2024
Description
- Description:
- Returns the object heading in the range 0..360.
- Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- pos1 getDir pos2
- Parameters:
- pos1: Object, Position2D or Position3D - from where
- pos2: Object, Position2D or Position3D - to where
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getDirVisual direction getRelDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 23, 2013 - 10:31 (UTC)
-
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation