getVariable: Difference between revisions

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|arg= global
|arg= global


|gr1= Multiplayer
|gr1= Variables
 
|gr2= Namespaces
|gr2= Variables
|gr3= Multiplayer


|descr= Returns the value of variable in the variable space assigned to various data types.
|descr= Returns the value of variable in the variable space assigned to various data types.
Line 49: Line 49:
{{!}}}
{{!}}}


{{Feature | important | When variable is [[setVariable|set]] on a [[Task]], it is not actually set on the task itself, but on the FSM attached to the task.<br>
{{Feature|important|When variable is [[setVariable|set]] on a [[Task]], it is not actually set on the task itself, but on the FSM attached to the task.<br>
If there is no FSM, [[getVariable]] will not work.}}
If there is no FSM, [[getVariable]] will not work.}}
{{Feature | arma3 | In the case of Alt Syntax usage in {{arma3}}, ''defaultValue'' will be returned if:
{{Feature| arma3 | In the case of Alt Syntax usage in {{arma3}}, ''defaultValue'' will be returned if:
* Requested variable is either undefined or [[nil]]
* Requested variable is either undefined or [[nil]]
* Variable namespace is null ([[objNull]], [[grpNull]], etc.)}}
* Variable namespace is null ([[objNull]], [[grpNull]], etc.)}}
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|p1= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]]
|p1= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]]


|p2= name: [[String]] - Variable name in given namespace
|p2= name: [[String]] - variable name in given namespace


|r1= [[Anything]] or [[Nothing]] if the variable doesn't exist
|r1= [[Anything]] or [[Nothing]] if the variable doesn't exist
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|p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]]
|p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]]


|p22= name: [[String]] - Variable name in given namespace
|p22= name: [[String]] - variable name in given namespace


|p23= defaultValue: [[Anything]] - Value to return if variable doesn't exist {{Feature|warning|A dynamic ''defaultValue'' e.g. {{ic|[[random]] 500}} will always be executed, even if the variable is defined.}}
|p23= defaultValue: [[Anything]] - value to return if variable doesn't exist {{Feature|warning|A dynamic ''defaultValue'' e.g <sqf inline>random 500</sqf> will always be executed, even if the variable is defined.}}


|r2= [[Anything]] - Current value of the variable or ''defaultValue'' if the variable doesn't exist.
|r2= [[Anything]] - current value of the variable or ''defaultValue'' if the variable doesn't exist.


|x1= <code>[[private]] _variable = myTruck [[getVariable]] "myVariable"; {{cc|returns [[nil]] if "myVariable" is not set}}</code>
|x1= <sqf>private _variable = myTruck getVariable "myVariable"; // returns nil if "myVariable" is not set</sqf>


|x2= <code>[[private]] _variable = myTruck [[getVariable]] ["myVariable", 50]; {{cc|returns 50 if "myVariable" is not set}}</code>
|x2= <sqf>private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set</sqf>


|x3=  
|x3= <sqf>
<code>[[for]] "_i" [[from]] 0 [[to]] 5 [[do]] {
for "_i" from 0 to 5 do
_car = [[missionNamespace]] [[getVariable]] ("car" [[valuea_plus_valueb|+]] [[str]] _i);
{
_car [[setDamage]] 0;
_car = missionNamespace getVariable ("car" + str _i);
};{{cc|Set damage of car0..car5 to 0}}</code>
_car setDamage 0;
}; // Set damage of car0..car5 to 0
</sqf>


|x4= <code>myMissionVar = 2015;
|x4= <sqf>
[[missionNamespace]] [[getVariable]] "myMissionVar"; {{cc|Returns 2015}}</code>
myMissionVar = 2015;
missionNamespace getVariable "myMissionVar"; // returns 2015
</sqf>


|x5= Get current value of a variable and if it is undefined, define it and get the defined value:<code>[[private]] _var = [[missionNamespace]] [[getVariable]] "varName";
|x5= Get current value of a variable and if it is undefined, define it and get the defined value:
[[if]] ([[isNil]] "_var") [[then]]
<sqf>
private _var = missionNamespace getVariable "varName";
if (isNil "_var") then
{
{
[[missionNamespace]] [[setVariable]] ["varName", 123];
missionNamespace setVariable ["varName", 123];
_var = 123;
_var = 123;
};
};
{{cc|_var here will contain current value of the variable varName}}</code>
// _var here will contain current value of the variable varName
</sqf>


|seealso= [[setVariable]] [[allVariables]], [[getFSMVariable]]
|seealso= [[setVariable]] [[allVariables]] [[getFSMVariable]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Ebay
<dt><dt>
|timestamp= 20160813171300
<dd class="notedate">Posted on August 13, 2016 - 17:13 (UTC)</dd>
|text= '''NOTE: {{arma2}} only! In {{arma3}} this will return default value:'''
<dt class="note">[[User:Ebay|Ebay]]</dt>
<dd class="note">
'''NOTE: {{arma2}} only! In {{arma3}} this will return default value:'''
Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:<br>
Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:<br>
<code>_test = [[objNull]] [[getVariable]] ["test", "0"];
<sqf>
[[systemChat]] _test;</code>
_test = objNull getVariable ["test", "0"];
systemChat _test;
</sqf>
Errors because _test is undefined. Tested in {{arma2oa}} 1.63.131129
Errors because _test is undefined. Tested in {{arma2oa}} 1.63.131129
</dd>
}}


<dt><dt>
{{Note
<dd class="notedate">Posted on August 31, 2017 - 03:29 (UTC)</dd>
|user= AgentRev
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
|timestamp= 20170831032900
<dd class="note">
|text= You can do typechecking using [[param]]:
You can do typechecking using [[param]]:
<sqf>private _myVar = [player getVariable "myVar"] param [0, "", [""]];</sqf>
<code>[[private]] _myVar = [<nowiki/>[[player]] [[getVariable]] "myVar"] [[param]] [0, "", [""]];</code>
and [[params]]:
and [[params]]:
<code><nowiki>[</nowiki>[[player]] [[getVariable]] "myVar"] [[params]] [["_myVar", "", [""]]];</code>
<sqf>[player getVariable "myVar"] params [["_myVar", "", [""]]];</sqf>
</dd>
}}
 
</dl>

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the value of variable in the variable space assigned to various data types. All available data types combinations:
Primary syntax (String) Alternative syntax (Array)
Code Since Code Since
Namespace getVariable String - Namespace getVariable Array Arma 2: Operation Arrowhead v1.60
Object getVariable String - Object getVariable Array -
Group getVariable String - Group getVariable Array -
Team Member getVariable String - Team Member getVariable Array -
Task getVariable String - Task getVariable Array Arma 3 v1.68
Location getVariable String - Location getVariable Array Arma 3 v1.68
Control getVariable String - Control getVariable Array Arma 3 v1.56
Display getVariable String Arma 3 v1.56 Display getVariable Array Arma 3 v1.56
When variable is set on a Task, it is not actually set on the task itself, but on the FSM attached to the task.
If there is no FSM, getVariable will not work.
Arma 3
In the case of Alt Syntax usage in Arma 3, defaultValue will be returned if:
  • Requested variable is either undefined or nil
  • Variable namespace is null (objNull, grpNull, etc.)
Groups:
VariablesNamespacesMultiplayer

Syntax

Syntax:
varspace getVariable name
Parameters:
varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
name: String - variable name in given namespace
Return Value:
Anything or Nothing if the variable doesn't exist

Alternative Syntax

Syntax:
varspace getVariable [name, defaultValue]
Parameters:
varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
name: String - variable name in given namespace
defaultValue: Anything - value to return if variable doesn't exist
A dynamic defaultValue e.g random 500 will always be executed, even if the variable is defined.
Return Value:
Anything - current value of the variable or defaultValue if the variable doesn't exist.

Examples

Example 1:
private _variable = myTruck getVariable "myVariable"; // returns nil if "myVariable" is not set
Example 2:
private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set
Example 3:
for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; }; // Set damage of car0..car5 to 0
Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar"; // returns 2015
Example 5:
Get current value of a variable and if it is undefined, define it and get the defined value:
private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName

Additional Information

See also:
setVariable allVariables getFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ebay - c
Posted on Aug 13, 2016 - 17:13 (UTC)
NOTE: Arma 2 only! In Arma 3 this will return default value: Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:
_test = objNull getVariable ["test", "0"]; systemChat _test;
Errors because _test is undefined. Tested in Arma 2: Operation Arrowhead 1.63.131129
AgentRev - c
Posted on Aug 31, 2017 - 03:29 (UTC)
You can do typechecking using param:
private _myVar = [player getVariable "myVar"] param [0, "", [""]];
and params:
[player getVariable "myVar"] params [["_myVar", "", [""]]];