posScreenToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(6 intermediate revisions by the same user not shown)
Line 30: Line 30:
|r1= [[Array]] - world position in format [x,y,0]
|r1= [[Array]] - world position in format [x,y,0]


|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code>
|x1= <sqf>_worldCoord = _control posScreenToWorld _ScreenCoord;</sqf>


|x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code>
|x2= <sqf>_worldCoord = _control posScreenToWorld [_x, _y];</sqf>


|x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code>
|x3= <sqf>_worldCoord = _control posScreenToWorld [0.5, 0.5];</sqf>


|seealso= [[posWorldToScreen]] [[ctrlMapScreenToWorld]] [[ctrlMapWorldToScreen]]
|seealso= [[posWorldToScreen]] [[ctrlMapScreenToWorld]] [[ctrlMapWorldToScreen]]
Line 41: Line 41:
<dl class="command_description">
<dl class="command_description">


<dd class="notedate">Posted on April 7, 2007 - 10:03</dd>
<dd class="notedate">Posted on 2007-04-07 - 10:03</dd>
<dt class="note">[[User:LowFly|LowFly]]</dt>
<dt class="note">[[User:LowFly|LowFly]]</dt>
<dd class="note">''Notes:''
<dd class="note">''Notes:''
Line 48: Line 48:


The return Array is in 2D, you can use it with all set-position commands.
The return Array is in 2D, you can use it with all set-position commands.
<code>_x = returnArray [[select]] 0;
<sqf>
_y = returnArray [[select]] 1;</code>
_x = returnArray select 0;
_y = returnArray select 1;
</sqf>


</dl>
</dl>

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
Groups:
Positions

Syntax

Syntax:
map posScreenToWorld [x, y]
Parameters:
map: Control - map control
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreen ctrlMapScreenToWorld ctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2007-04-07 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;