moveInDriver: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Some wiki formatting)
 
(8 intermediate revisions by 2 users not shown)
Line 30: Line 30:
|descr= Moves soldier into vehicle driver position (immediate, no animation).
|descr= Moves soldier into vehicle driver position (immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|If the unit is already in a vehicle, nothing will happen unless [[moveOut]] (since {{arma2}}) is used first to move the unit out of their vehicle (see {{Link|#Example 2}}).}}


|mp= {{Feature|important|''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter.}}
|mp= ''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter.


|s1= unit [[moveInDriver]] vehicle
|s1= unit [[moveInDriver]] vehicle
Line 41: Line 42:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_soldierOne [[moveInDriver]] _tankOne</code>
|x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf>


|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]]
|x2= <sqf>
}}
if (not isNull vehicle player) then
{
moveOut player;
};


<dl class="command_description">
player moveInDriver _myTruck;
</sqf>


<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]
<dd class="note">
}}
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]]. To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.
</dd>


</dl>
{{Note
|user= Ceeeb
|timestamp= 20070202060200
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]].
To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.
}}

Latest revision as of 15:31, 16 April 2024

Hover & click on the images for description

Description

Description:
Moves soldier into vehicle driver position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen unless moveOut (since Arma 2) is used first to move the unit out of their vehicle (see Example 2).
Multiplayer:
unit must be local, while the vehicle's locality does not matter.
Groups:
Unit Control

Syntax

Syntax:
unit moveInDriver vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInDriver _tankOne;
Example 2:
if (not isNull vehicle player) then { moveOut player; }; player moveInDriver _myTruck;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.