ropeLength: Difference between revisions
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|descr= Return rope length in meters (set by [[ropeCreate]], [[ropeCut]], [[ropeUnwind]]). | |descr= Return rope length in meters (set by [[ropeCreate]], [[ropeCut]], [[ropeUnwind]]). | ||
{{Feature| | {{Feature|informative|Returned rope length will remain the same, even if the rope is stretched.}} | ||
|s1= [[ropeLength]] rope | |s1= [[ropeLength]] rope | ||
Line 15: | Line 15: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_length = ropeLength (ropes heli1 select 0);</sqf> | ||
|seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] | |seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]] [[slingLoadAssistantShown]] | ||
}} | |||
{{Note | |||
|user= Sa-Matra | |||
|timestamp= 20240608044002 | |||
|text= Returns 0 for [[ropeSegments|rope segments]]. To get length of individual segment, do <sqf inline>vectorMagnitude vectorUpVisual _segment * 0.3</sqf>. 0.3 is model height of <sqf inline>RopeSegment</sqf>, you can calculate it using [[boundingBox]] for other rope types. | |||
}} | }} |
Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Return rope length in meters (set by ropeCreate, ropeCut, ropeUnwind).
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeLength rope
- Parameters:
- rope: Object
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- ropes canSlingLoad enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeUnwound ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind setSlingLoad slingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 08, 2024 - 04:40 (UTC)
- Returns 0 for rope segments. To get length of individual segment, do vectorMagnitude vectorUpVisual _segment * 0.3. 0.3 is model height of RopeSegment, you can calculate it using boundingBox for other rope types.