vehicleRadio: Difference between revisions

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|descr= Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
|descr= Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
{{Feature | Informative | When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.}}
{{Feature|informative|When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.}}


|s1= unit [[vehicleRadio]] radioName
|s1= unit [[vehicleRadio]] radioName
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_soldierOne [[vehicleRadio]] "messageOne";</code>
|x1= <sqf>_soldierOne vehicleRadio "messageOne";</sqf>
|x2= <code>[[player]] [[vehicleRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>
|x2= <sqf>player vehicleRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));</sqf>


|seealso= [[sideRadio]] [[groupRadio]] [[customRadio]], [[vehicleChat]], [[globalRadio]], [[directSay]], [[commandRadio]]
|seealso= [[sideRadio]] [[groupRadio]] [[customRadio]] [[vehicleChat]] [[globalRadio]] [[directSay]] [[commandRadio]]
}}
}}


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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on December 3, 2016 - 21:35 (UTC)</dd>
<dd class="notedate">Posted on 2016-12-03 - 21:35 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">
<dd class="note">
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use:
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use:
<code>[[player]] [[vehicleRadio]] "#MySound.ogg";</code>  
<sqf>player vehicleRadio "#MySound.ogg";</sqf>  
</dd>
</dd>


</dl>
</dl>

Latest revision as of 18:12, 15 March 2024

Hover & click on the images for description

Description

Description:
Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.
Groups:
Radio and ChatSounds

Syntax

Syntax:
unit vehicleRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne vehicleRadio "messageOne";
Example 2:
player vehicleRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideRadio groupRadio customRadio vehicleChat globalRadio directSay commandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2016-12-03 - 21:35 (UTC)
Killzone_Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player vehicleRadio "#MySound.ogg";