vectorModelToWorldVisual: Difference between revisions

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{{RV|type=command
{{RV|type=command
|game1= arma3
|game1= arma3
|version1= 1.72
|version1= 1.72
|arg=
 
|gr1= Math - Vectors
|gr1= Math - Vectors
|gr2= Render Time Scope
|gr2= Render Time Scope
Line 8: Line 9:
|descr= Converts vector from model to world space in render time scope.
|descr= Converts vector from model to world space in render time scope.
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will also be [[vectorMultiply|multiplied]] by the object scale.}}
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will also be [[vectorMultiply|multiplied]] by the object scale.}}
|s1= object [[vectorModelToWorldVisual]] modelDir
|s1= object [[vectorModelToWorldVisual]] modelDir


|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]
|p3=
 
|p4=
|p5=
|p6=
|r1= [[Array]] - vector direction in world space in format [x,y,z]
|r1= [[Array]] - vector direction in world space in format [x,y,z]


|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1= Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>
<sqf>_airplane vectorModelToWorldVisual [0,-10,4];</sqf>
|seealso= [[vectorDirVisual]] [[modelToWorldVisual]] [[addForce]] [[addTorque]] [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]
 
|seealso= [[vectorDirVisual]] [[modelToWorldVisual]] [[addForce]] [[addTorque]] [[vectorModelToWorld]] [[vectorWorldToModel]] [[vectorWorldToModelVisual]]
}}
}}

Latest revision as of 20:57, 7 May 2022

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisual modelToWorldVisual addForce addTorque vectorModelToWorld vectorWorldToModel vectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note