terrainIntersectAtASL: Difference between revisions
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|r1= [[Array]] format [[Position#PositionASL|PositionASL]] - intersect position | |r1= [[Array]] format [[Position#PositionASL|PositionASL]] - intersect position | ||
|x1= < | |x1= <sqf>_posASL = terrainIntersectAtASL [eyePos player, getPosASL chopper];</sqf> | ||
|seealso= [[terrainIntersectASL]] [[lineIntersectsSurfaces]] [[intersect]] [[lineIntersects]] [[lineIntersectsWith]] [[terrainIntersect]] [[lineIntersectsObjs]] [[checkVisibility]] | |seealso= [[terrainIntersectASL]] [[lineIntersectsSurfaces]] [[intersect]] [[lineIntersects]] [[lineIntersectsWith]] [[terrainIntersect]] [[lineIntersectsObjs]] [[checkVisibility]] | ||
}} | |||
{{Note | |||
|user= POLPOX | |||
|timestamp= 20231210085523 | |||
|text= This command will tell you that it finds an intersect if either of argument position is under the sea eg {{hl|[0,0,-10]}} even if there is no clear intersection with a terrain surface between them. | |||
}} | }} |
Latest revision as of 09:55, 10 December 2023
Description
- Description:
- Checks for intersection of terrain between two ASL positions. Same as terrainIntersectASL but returns the intersection ASL position.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- terrainIntersectAtASL [start, end]
- Parameters:
- start: Array format PositionASL - start position
- end: Array format PositionASL - end position
- Return Value:
- Array format PositionASL - intersect position
Examples
- Example 1:
Additional Information
- See also:
- terrainIntersectASL lineIntersectsSurfaces intersect lineIntersects lineIntersectsWith terrainIntersect lineIntersectsObjs checkVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 10, 2023 - 08:55 (UTC)
- This command will tell you that it finds an intersect if either of argument position is under the sea eg [0,0,-10] even if there is no clear intersection with a terrain surface between them.