vectorMagnitude: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_size = vectorMagnitude [0,3,4]; // returns 5</sqf> | ||
|x2= < | |x2= <sqf> | ||
_speed = ( | _speed = vectorMagnitude velocity player; // return velocity of player in m/s | ||
_speed = ( | _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h | ||
_speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph | |||
</sqf> | |||
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] | |seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] | ||
}} | }} | ||
Line 30: | Line 32: | ||
<dd class="note"> | <dd class="note"> | ||
{{GVI|arma3|1.22}} Algorithm: | {{GVI|arma3|1.22}} Algorithm: | ||
< | <sqf> | ||
Result = | Vector = [x,y,z]; | ||
</ | Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2)); | ||
</sqf> | |||
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]]. | It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]]. | ||
</dl> | </dl> |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Magnitude of a 3D vector.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorMagnitude vector
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
- 1.22 Algorithm: It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.