setSkill: Difference between revisions

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m (command group)
m (Text replacement - "[[Arma 3 " to "[[Arma 3: ")
 
(2 intermediate revisions by the same user not shown)
Line 21: Line 21:
|game7= arma3
|game7= arma3
|version7= 0.50
|version7= 0.50
|arg= local
|eff= global


|gr1= AI Behaviour
|gr1= AI Behaviour
Line 30: Line 34:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


|p2= skill: [[Number]] - Skill in range from 0 to 1
|p2= skill: [[Number]] - general skill in range 0..1


|r1= [[Nothing]]
|r1= [[Nothing]]
Line 40: Line 44:
|p21= unit: [[Object]]
|p21= unit: [[Object]]


|p22= skillName: [[String]] - Available sub-skills are:
|p22= skillName: [[String]] - available sub-skills are:
* "aimingAccuracy"
{{Columns|6|
* "aimingShake"
* {{hl|"general"}}
* "aimingSpeed"
* {{hl|"courage"}}
* "endurance"
* {{hl|"aimingAccuracy"}}
* "spotDistance"
* {{hl|"aimingShake"}}
* "spotTime"
* {{hl|"aimingSpeed"}}
* "courage"
* {{hl|"commanding"}}
* "reloadSpeed"
* {{hl|"endurance"}}
* "commanding"
* {{hl|"spotDistance"}}
* "general"
* {{hl|"spotTime"}}
* {{hl|"reloadSpeed"}}
}}


|p23= skill: [[Number]] - Skill in range from 0 to 1
|p23= value: [[Number]] - value in range 0..1


|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>_hero [[setSkill]] 1;</code>
|x1= <sqf>_hero setSkill 1;</sqf>


|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code>
|x2= <sqf>
_finalBoss setSkill ["reloadSpeed", 0.8];
_finalBoss setSkill ["aimingSpeed", 0.33];
</sqf>


|seealso= [[skill]] [[setUnitAbility]] [[Arma 3 AI Skill]] [[Combat Modes]] [[skillFinal]]
|seealso= [[skill]] [[setUnitAbility]] [[Arma 3: AI Skill]] [[Combat Modes]] [[skillFinal]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Hardrock
<dt></dt>
|timestamp= 20060804120100
<dd class="notedate">Posted on August 4, 2006 - 12:01</dd>
|text= Approximate ranges are:
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">
Approximate ranges are:
* Novice < 0.25
* Novice < 0.25
* Rookie >= 0.25 and <= 0.45
* Rookie >= 0.25 and <= 0.45
Line 75: Line 81:
* Veteran > 0.65 and <= 0.85
* Veteran > 0.65 and <= 0.85
* Expert > 0.85
* Expert > 0.85
<dt><dt>
}}
<dd class="notedate">Posted on June 30, 2007 - 21:16</dd>
 
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
{{Note
<dd class="note">
|user= Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
|timestamp= 20070630211600
</dl>
|text= If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
}}
 


[[Category:AI]]
[[Category:AI]]

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Sets the skill level of given unit. The value of a sub-skill is interpolated into a range defined in CfgAISkill.
Groups:
AI Behaviour

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number - general skill in range 0..1
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String - available sub-skills are:
  • "general"
  • "courage"
  • "aimingAccuracy"
  • "aimingShake"
  • "aimingSpeed"
  • "commanding"
  • "endurance"
  • "spotDistance"
  • "spotTime"
  • "reloadSpeed"
value: Number - value in range 0..1
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skill setUnitAbility Arma 3: AI Skill Combat Modes skillFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hardrock - c
Posted on Aug 04, 2006 - 12:01 (UTC)
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Kronzky - c
Posted on Jun 30, 2007 - 21:16 (UTC)
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.