getPosASL: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Returns the object position in format [[PositionASL]]. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| '''getPosASL''' obj |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= obj [[Object]] |= Parameter 1
|game5= tkoh
|version5= 1.00


| [[Array]] |= Return value
|game6= arma3
____________________________________________________________________________________________
|version6= 0.50
 
|x1= <code>getPosASL [[player]]</code> |= Example 1
____________________________________________________________________________________________


| |= See also
|game7= ofp
|version7= 1.99


}}
|arg= global


<h3 style="display:none">Notes</h3>
|gr1= Positions
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">14:00, 7 January 2007 (CET)</dd>
|descr= Returns the object position height above sea level.
<dt class="note">'''[[User:ArmAtec|ArmAtec]]'''</dt><dd class="note">


'''Usage:'''
|s1= [[getPosASL]] object


Place a chopper called APG with this in its activation [this] exec "Abovesealevel.sqs"
|p1= object: [[Object]]


'''Abovesealevel.sqs:'''
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]


_craft = _this select 0
|x1= <sqf>_aslPos = getPosASL player;</sqf>
_ASL = (getPosASL _craft) select 2
hint format ["Your craft named %1 is at %2 above sea level",_craft, _ASL]


--[[User:ArmAtec|ArmAtec]] 14:00, 7 January 2007 (CET)
|x2= <sqf>hint format ["position above sea level: %1", (getPosASL player) select 2];</sqf>
</dd>


<dd class="notedate">Posted on 23 Feb, 2007</dd>
|seealso= [[getPosASLVisual]] [[setPosASL]] [[setPosASL2]] [[position]] [[getPos]] [[getPosATL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getTerrainHeightASL]] [[setUnitFreefallHeight]]
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
}}
getPosASL obj select 2
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.
</dd>
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|GETPOSASL]]
|user= Dr Eyeball
[[Category:Scripting Commands OFP Elite |GETPOSASL]]
|timestamp= 20070223073800
[[Category:Scripting Commands ArmA|GETPOSASL]]
|text= <sqf inline>getPosASL _obj select 2;</sqf> might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset.
The same problem exists for [[getPos]]. There was a {{Link|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918|text= discussion}} thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. {{Name|arma1|short}} Ver '''1.02'''.
}}
 
{{Note
|user= SilentKiller
|timestamp= 20140327191900
|text= According to [[Code_Optimisation#getPos.2A_and_setPos.2A|Code Optimisation]], this command is among the fastest (2x) and should be used (or [[getPosATL]] or, best performance-wise, [[getPosWorld]]) instead of [[getPos]]/[[position]].
}}

Latest revision as of 19:40, 7 April 2024

Hover & click on the images for description

Description

Description:
Returns the object position height above sea level.
Groups:
Positions

Syntax

Syntax:
getPosASL object
Parameters:
object: Object
Return Value:
Array format PositionASL

Examples

Example 1:
_aslPos = getPosASL player;
Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];

Additional Information

See also:
getPosASLVisual setPosASL setPosASL2 position getPos getPosATL getPosASLW visiblePosition visiblePositionASL getTerrainHeightASL setUnitFreefallHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dr Eyeball - c
Posted on Feb 23, 2007 - 07:38 (UTC)
getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion (dead link) thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
SilentKiller - c
Posted on Mar 27, 2014 - 19:19 (UTC)
According to Code Optimisation, this command is among the fastest (2x) and should be used (or getPosATL or, best performance-wise, getPosWorld) instead of getPos/position.