loadMagazine: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|p1= transport: [[Object]] | |p1= transport: [[Object]] | ||
|p2= turretPath: [[Array]] | |p2= turretPath: [[Array]] format [[Turret Path]] | ||
|p3= weaponName: [[String]] | |p3= weaponName: [[String]] | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player loadMagazine [[0], "m256", "20Rnd_120mmHE_M1A2"];</sqf> | ||
|seealso= | |seealso= [[magazinesTurret]] [[addMagazineTurret]] [[reload]] [[weaponState]] [[setWeaponReloadingTime]] [[weapons]] [[magazines]] [[Arma 3: Actions#SwitchMagazine|SwitchMagazine]] | ||
}} | }} |
Latest revision as of 11:54, 26 April 2023
Description
- Description:
- Initiates the loading action on given weapon of the turret of a transport. So the new magazine is not available instantly, yet according to the reloadTime.
The turret has to be manned. One can also change the magazine if its respective weapon is not selected. - Groups:
- WeaponsTurrets
Syntax
- Syntax:
- transport loadMagazine [turretPath, weaponName, magazineName]
- Parameters:
- transport: Object
- turretPath: Array format Turret Path
- weaponName: String
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- magazinesTurret addMagazineTurret reload weaponState setWeaponReloadingTime weapons magazines SwitchMagazine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note