setBleedingRemaining: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>")
m (Some wiki formatting)
 
(5 intermediate revisions by the same user not shown)
Line 6: Line 6:
|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind.
|descr= Sets for how many seconds injured unit leaves blood trail.
The unit damage must be >= 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind.


|s1= unit [[setBleedingRemaining]] time
|s1= unit [[setBleedingRemaining]] time
Line 16: Line 17:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit setBleedingRemaining 60;
|x1= <sqf>_unit setBleedingRemaining 60;</sqf>
</code>


|x2= <code>player [[setDamage]] 0.25;
|x2= <sqf>
[[player]] [[setBleedingRemaining]] 120;
player setDamage 0.25;
</code>
player setBleedingRemaining 120;
</sqf>


|seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]]
|seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]]
}}
}}

Latest revision as of 12:02, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Groups:
Object Manipulation

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemaining isBurning isBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note