skillFinal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2") |
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Line 14: | Line 14: | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= skillName: [[String]] - | |p2= skillName: [[String]] - see [[AI Sub-skills|sub-skill]]. Possible values are: | ||
* "aimingAccuracy" | * "aimingAccuracy" | ||
* "aimingShake" | * "aimingShake" |
Latest revision as of 15:49, 8 November 2023
Description
- Description:
- Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)).
- Multiplayer:
- Since 1.40 the command works in multiplayer.
- Groups:
- AI Behaviour
Syntax
- Syntax:
- unit skillFinal skillName
- Parameters:
- unit: Object
- skillName: String - see sub-skill. Possible values are:
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance" (Has no effect in Arma 3)
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- skill setSkill setUnitAbility CfgAISkill Combat Modes
Notes
-
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