createLocation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) (Add alternative syntax) |
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|descr= Creates a location of the specified class and dimensions at the specified position. | |descr= Creates a location of the specified class and dimensions at the specified position. | ||
Classes are defined in {{hl|CfgLocationTypes}}; for possible location types see [[Location#Location Types|Location Types]]. | Classes are defined in {{hl|CfgLocationTypes}}; for possible location types see [[Location#Location Types|Location Types]].<br> | ||
The alternative syntax allows to convert a non-editable (built-in) terrain location into an editable one, with the following restrictions: | |||
* it cannot be deleted (but can be [[setType]] to "Invisible" to hide it) | |||
* it cannot be moved | |||
|s1= [[createLocation]] [className, position, sizeX, sizeY] | |s1= [[createLocation]] [className, position, sizeX, sizeY] | ||
Line 35: | Line 38: | ||
|r1= [[Location]] | |r1= [[Location]] | ||
| | |s2= [[createLocation]] [location] | ||
| | |s2since= arma3 2.10 | ||
_location setText "Player town";</sqf> | |||
|p21= location: [[Location]] - a terrain's location. If a scripted location is provided, it is simply returned | |||
|r2= [[Location]] - a script-editable location | |||
|x1= <sqf>_location = createLocation ["NameVillage", [4035,2151,10], 100, 100];</sqf> | |||
|x2= <sqf> | |||
_location = createLocation ["NameVillage", [4035,2151,10], 30, 30]; | |||
_location setText "Player town"; | |||
</sqf> | |||
|x3= <sqf> | |||
private _terrainLocation = nearestLocation [player, "nameCity"]; // assuming it returns a built-in location | |||
_terrainLocation setType "Invisible"; // does not do anything | |||
private _editableLocation = createLocation [_terrainLocation]; // does the conversion | |||
_editableLocation setType "Invisible"; // hides the location | |||
</sqf> | |||
|seealso= [[setText]] [[nearestLocation]] [[nearestLocations]] [[locationPosition]] [[nearestLocationWithDubbing]] [[setRectangular]] [[rectangular]] [[size]] | |seealso= [[setText]] [[nearestLocation]] [[nearestLocations]] [[locationPosition]] [[nearestLocationWithDubbing]] [[setRectangular]] [[rectangular]] [[size]] | ||
}} | }} |
Latest revision as of 14:56, 23 June 2022
Description
- Description:
- Creates a location of the specified class and dimensions at the specified position.
Classes are defined in CfgLocationTypes; for possible location types see Location Types.
The alternative syntax allows to convert a non-editable (built-in) terrain location into an editable one, with the following restrictions:- it cannot be deleted (but can be setType to "Invisible" to hide it)
- it cannot be moved
- Groups:
- Locations
Syntax
- Syntax:
- createLocation [className, position, sizeX, sizeY]
- Parameters:
- className: String
- position: Position2D, Position3D or Object
- sizeX: Number - in meters
- sizeY: Number - in meters
- Return Value:
- Location
Alternative Syntax
- Syntax:
- createLocation [location]
- Parameters:
- location: Location - a terrain's location. If a scripted location is provided, it is simply returned
- Return Value:
- Location - a script-editable location
Examples
- Example 1:
- Example 2:
- Example 3:
- private _terrainLocation = nearestLocation [player, "nameCity"]; // assuming it returns a built-in location _terrainLocation setType "Invisible"; // does not do anything private _editableLocation = createLocation [_terrainLocation]; // does the conversion _editableLocation setType "Invisible"; // hides the location
Additional Information
- See also:
- setText nearestLocation nearestLocations locationPosition nearestLocationWithDubbing setRectangular rectangular size
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Locations
- Scripting Commands: Local Effect