drawRectangle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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|gr1= GUI Control - Map | |gr1= GUI Control - Map | ||
|descr= Draws a rectangle on the map.<br> [[ | |descr= Draws a rectangle on the map.<br> [[File:drawRectangle.jpg|250px]] | ||
|s1= map [[drawRectangle]] | |s1= map [[drawRectangle]] [centre, halfWidth, halfHeight, angle, color, fill, alignWithMap] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2= | |p2= centre: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - rectangle's centre | ||
|p3= | |p3= halfWidth: [[Number]] - 1/2 width of rectangle in meters | ||
|p4= | |p4= halfHeight: [[Number]] - 1/2 height of rectangle in meters | ||
|p5= angle: [[Number]] - | |p5= angle: [[Number]] - angle of rotation in degrees | ||
|p6= color: [[Array]] | |p6= color: [[Array]] format [[Color|Color (RGBA)]] - line color | ||
|p7= fill: [[String]] - | |p7= fill: [[String]] - fill texture file or [[Procedural Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white <sqf inline>[1,1,1,1]</sqf> | ||
|p8= alignWithMap: [[Boolean]] - (Optional, default [[true]]) - when [[false]] the shape will not follow map rotation. | |||
|p8since= Arma3 2.18 | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>_ctrl drawRectangle [ | |x1= <sqf> | ||
_ctrl drawRectangle [ | |||
getPos player, | getPos player, | ||
20, | 20, | ||
Line 45: | Line 49: | ||
[0,0,1,1], | [0,0,1,1], | ||
"" | "" | ||
];</sqf> | ]; | ||
</sqf> | |||
|x2= <sqf>_ctrl drawRectangle [ | |x2= <sqf> | ||
_ctrl drawRectangle [ | |||
player, | player, | ||
10, | 10, | ||
Line 54: | Line 60: | ||
[1,1,1,1], | [1,1,1,1], | ||
"#(rgb,8,8,3)color(1,0,0,1)" | "#(rgb,8,8,3)color(1,0,0,1)" | ||
];</sqf> | ]; | ||
</sqf> | |||
|seealso= [[drawArrow]] [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawPolygon]] [[drawTriangle]] | |seealso= [[drawArrow]] [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawPolygon]] [[drawTriangle]] [[drawXPolygon]] | ||
}} | }} | ||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20140323002100 | |||
|text= Map example: | |||
<sqf> | |||
(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ | |||
<sqf>(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ | |||
(_this select 0) drawRectangle [ | (_this select 0) drawRectangle [ | ||
getPos player, | getPos player, | ||
Line 74: | Line 80: | ||
"" | "" | ||
]; | ]; | ||
}];</sqf | }]; | ||
</sqf> | |||
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate. | Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate. | ||
}} |
Latest revision as of 22:36, 1 November 2024
Description
- Description:
- Draws a rectangle on the map.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawRectangle [centre, halfWidth, halfHeight, angle, color, fill, alignWithMap]
- Parameters:
- map: Control
- centre: Object or Array in format Position2D or Position3D - rectangle's centre
- halfWidth: Number - 1/2 width of rectangle in meters
- halfHeight: Number - 1/2 height of rectangle in meters
- angle: Number - angle of rotation in degrees
- color: Array format Color (RGBA) - line color
- fill: String - fill texture file or Procedural Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
- since 2.18
- alignWithMap: Boolean - (Optional, default true) - when false the shape will not follow map rotation.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 23, 2014 - 00:21 (UTC)
-
Map example:
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map