posScreenToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(53 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Convert screen coordinates in map to world coordinates. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| map '''posScreenToWorld''' [x,y] |= Syntax
|game4= tkoh
|version4= 1.00


|p1= map: [[Control]] |= Parameter 1
|game5= arma3
|version5= 0.50


|p2= [x, y]: [[Array]] |= Parameter 2
|gr1= Positions


| [[Array]] |= Return value
|descr= Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to it.
____________________________________________________________________________________________


|x1= <pre>_WorldCoord = _Control posScreenToWorld _ScreenCoord</pre> |= Example 1
|s1= map [[posScreenToWorld]] [x, y]
|x2= <pre>_WorldCoord = _Control posScreenToWorld [_x,_y]</pre> |= Example 2
_______________________________________________________________________


| [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]], [[posWorldToScreen]] |= See also
|p1= map: [[Control]] - map control


|p2= x: [[Number]] - screen X
|p3= y: [[Number]] - screen Y
|r1= [[Array]] - world position in format [x,y,0]
|x1= <sqf>_worldCoord = _control posScreenToWorld _ScreenCoord;</sqf>
|x2= <sqf>_worldCoord = _control posScreenToWorld [_x, _y];</sqf>
|x3= <sqf>_worldCoord = _control posScreenToWorld [0.5, 0.5];</sqf>
|seealso= [[posWorldToScreen]] [[ctrlMapScreenToWorld]] [[ctrlMapWorldToScreen]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dd class="notedate">Posted on 2007-04-07 - 10:03</dd>
<dt class="note">[[User:LowFly|LowFly]]</dt>
<dd class="note">''Notes:''
 
You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. 
 
The return Array is in 2D, you can use it with all set-position commands.
<sqf>
_x = returnArray select 0;
_y = returnArray select 1;
</sqf>
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|POSSCREENTOWORLD]]
[[Category:Scripting Commands ArmA|POSSCREENTOWORLD]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
Groups:
Positions

Syntax

Syntax:
map posScreenToWorld [x, y]
Parameters:
map: Control - map control
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreen ctrlMapScreenToWorld ctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2007-04-07 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;