weaponDisassemblyEnabled: Difference between revisions

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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.14 |branch= dev |arg= global |gr1= Weapons |descr= Returns true is weapon disassembly is enabled otherwise false. As d...")
 
m (Text replacement - " |version1= 2.14 |branch= dev" to " |version1= 2.14")
 
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|game1= arma3
|game1= arma3
|version1= 2.14
|version1= 2.14
|branch= dev


|arg= global
|arg= global
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|gr1= Weapons
|gr1= Weapons


|descr= Returns [[true]] is weapon disassembly is enabled otherwise [[false]]. As disassembly can be enabled/disabled on both player and weapon, it might be necessary to check both cases.  
|descr= Returns if weapon disassembly is enabled. As disassembly can be enabled/disabled on both player and weapon, it might be necessary to check both.


{{Feature|important|Beware that when weapon disassembly is disabled on the player, it is tracking player's unit. If player leaves the server and another player joins into the same playable unit, they won't have option to disassemble.}}
{{Feature|important|
Beware that when the weapon disassembly is disabled on the player, it is tracking the unit itself.
If the player leaves the server and another player joins into the same playable unit, they will not have the option to disassemble either.
}}


|s1= [[weaponDisassemblyEnabled]] entity
|s1= [[weaponDisassemblyEnabled]] entity
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|r1= [[Boolean]] - [[true]] if enabled
|r1= [[Boolean]] - [[true]] if enabled


 
|x1= <sqf>private _enabled = weaponDisassemblyEnabled player && weaponDisassemblyEnabled _weapon;</sqf>
|x1= <sqf>_enabled = weaponDisassemblyEnabled player && weaponDisassemblyEnabled _weapon;</sqf>


|seealso= [[enableWeaponDisassembly]] [[weapons]] [[action]] [[inGameUISetEventHandler]]
|seealso= [[enableWeaponDisassembly]] [[weapons]] [[action]] [[inGameUISetEventHandler]]
}}
}}

Latest revision as of 17:49, 5 September 2023

Hover & click on the images for description

Description

Description:
Returns if weapon disassembly is enabled. As disassembly can be enabled/disabled on both player and weapon, it might be necessary to check both.
Beware that when the weapon disassembly is disabled on the player, it is tracking the unit itself. If the player leaves the server and another player joins into the same playable unit, they will not have the option to disassemble either.
Groups:
Weapons

Syntax

Syntax:
weaponDisassemblyEnabled entity
Parameters:
entity: Object - player or weapon
Return Value:
Boolean - true if enabled

Examples

Example 1:
private _enabled = weaponDisassemblyEnabled player && weaponDisassemblyEnabled _weapon;

Additional Information

See also:
enableWeaponDisassembly weapons action inGameUISetEventHandler

Notes

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