enableEnvironment: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "// since Arma 3" to "// since {{arma3}}") |
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{{Feature|informative|This command has to be executed after mission start: be sure to use e.g <sqf inline>sleep 0.1;</sqf> for it to take effect.}} | {{Feature|informative|This command has to be executed after mission start: be sure to use e.g <sqf inline>sleep 0.1;</sqf> for it to take effect.}} | ||
Influenced sounds among others are: | Influenced sounds among others are: | ||
{{Columns|2| | |||
* bird sounds | * bird sounds | ||
* insect sounds | * insect sounds | ||
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* rain | * rain | ||
* sounds produced by air conditioners and similar | * sounds produced by air conditioners and similar | ||
}} | |||
* {{GVI|arma3|2.06|size= 0.75}} thunder (an already started sound will not be cut but future ones will be prevented) | * {{GVI|arma3|2.06|size= 0.75}} thunder (an already started sound will not be cut but future ones will be prevented) | ||
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|p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | |p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | ||
|p23= windyCoef | |p23= windyCoef: [[Number]] - (Optional, default 1) howling wind at heights, range 0..1 | ||
|p23since= arma3 2.12 | |p23since= arma3 2.12 | ||
Line 57: | Line 59: | ||
|x2= <sqf> | |x2= <sqf> | ||
enableEnvironment [false, true]; | enableEnvironment [false, true]; | ||
enableEnvironment [false, true, 0.5]; // since | enableEnvironment [false, true, 0.5]; // since {{arma3}} v2.12 | ||
</sqf> | </sqf> | ||
|seealso= [[environmentEnabled]] [[fadeEnvironment]] [[environmentVolume]] [[initAmbientLife]] [[sideAmbientLife]] [[getAllEnvSoundControllers]] [[getEnvSoundController]] [[setSoundEffect]] [[Arma 3: Animals: Ambient System]] | |seealso= [[environmentEnabled]] [[fadeEnvironment]] [[environmentVolume]] [[initAmbientLife]] [[sideAmbientLife]] [[getAllEnvSoundControllers]] [[getEnvSoundController]] [[setSoundEffect]] [[Arma 3: Animals: Ambient System]] | ||
}} | }} |
Latest revision as of 18:02, 18 November 2023
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
Influenced sounds among others are:
- bird sounds
- insect sounds
- waves
- wind
- rain
- sounds produced by air conditioners and similar
- 2.06 thunder (an already started sound will not be cut but future ones will be prevented)
- Groups:
- EnvironmentSounds
Syntax
- Syntax:
- enableEnvironment enable
- Parameters:
- enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound, windyCoef]
- Parameters:
- ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
- ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
- since 2.12
- windyCoef: Number - (Optional, default 1) howling wind at heights, range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- environmentEnabled fadeEnvironment environmentVolume initAmbientLife sideAmbientLife getAllEnvSoundControllers getEnvSoundController setSoundEffect Arma 3: Animals: Ambient System
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Sounds
- Scripting Commands: Local Effect