get3DENCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Eden( |_)Editor(\||\])" to "[[:Category:Eden Editor$2") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(2 intermediate revisions by the same user not shown) | |||
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|gr1= Eden Editor | |gr1= Eden Editor | ||
|descr= Returns the camera [[Object]] used by the [[:Category:Eden Editor]]. | |descr= Returns the camera [[Object]] used by the [[:Category:Eden Editor|Eden Editor]]. | ||
|s1= [[get3DENCamera]] | |s1= [[get3DENCamera]] | ||
|r1= [[Object]] - [[:Category:Eden Editor]] camera | |r1= [[Object]] - [[:Category:Eden Editor|Eden Editor]] camera | ||
|x1= <sqf>// set exact yaw, pitch, and roll | |x1= <sqf> | ||
// set exact yaw, pitch, and roll | |||
_y = 45; _p = -80; _r = 0; | _y = 45; _p = -80; _r = 0; | ||
get3DENCamera setVectorDirAndUp [ | get3DENCamera setVectorDirAndUp [ | ||
[ sin _y * cos _p,cos _y * cos _p,sin _p], | [sin _y * cos _p,cos _y * cos _p,sin _p], | ||
[ [sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D | [[sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D | ||
];</sqf> | ]; | ||
</sqf> | |||
|x2= <sqf>//Look at player | |x2= <sqf> | ||
//Look at player | |||
_a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); | _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); | ||
_y = asin(_a select 0); | _y = asin(_a select 0); | ||
Line 27: | Line 30: | ||
get3DENCamera setVectorDirAndUp [ | get3DENCamera setVectorDirAndUp [ | ||
_a, | _a, | ||
[ [0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | [[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | ||
];</sqf> | ]; | ||
</sqf> | |||
|seealso= [[move3DENCamera]] [[set3DENAttributes]] | |seealso= [[move3DENCamera]] [[set3DENAttributes]] | ||
}} | }} |
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Returns the camera Object used by the Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- get3DENCamera
- Return Value:
- Object - Eden Editor camera
Examples
- Example 1:
- Example 2:
- //Look at player _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); _y = asin(_a select 0); _b = [_a,_y] call BIS_fnc_rotateVector2D; _z = _b select 2; _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); get3DENCamera setVectorDirAndUp [ _a, [[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D ];
Additional Information
- See also:
- move3DENCamera set3DENAttributes
Notes
-
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