Command Group: Remote Control – Category

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Remote control [[Arma 3 Field Manual - Uav|UAVs]] or units.<br><br>
Remote control [[Arma 3 Field Manual - Uav|UAVs]] or units. See also [[Remote Control Tutorial]].


Remote control allows to transfer player control to a unit. By executing [[remoteControl]] the movement control is transferred. In order to take full control the camera has to be transferred as well with [[switchCamera]] in this case the view and the firing control is transferred too. In some cases [[remoteControl]] is enough and the [[cameraOn]] transfer happens automatically. Same goes for termination of the remote control and the camera transfer back to player can happen automatically or might need to be forced.<br><br>
The remote control is handled [[local]]ly, this is why it is important that all arguments for [[remoteControl]], [[remoteControlled]] and [[isRemoteControlling]] commands are [[local]]. Exception is the target unit argument for [[remoteControl]] command, which can be remote, in which case the unit will be moved to [[player]] [[local]]ity. When player is controlling the unit, the unit is [[local]] to player, if not, then something went terribly wrong. <br><br>
Only [[isPlayer]] players can control units. Players cannot control other players. When a player takes control of a unit that is controlled by another player, the unit is transferred to the new owner and previous player control is terminated. This is unfortunate legacy behaviour we cannot safely change.<br><br>
When player controls a unit and the unit dies, the control stays with that unit (another legacy behaviour). After a short time, dead unit leaves its group, in which case [[remoteControlled]] for this unit will return [[objNull]], but [[isRemoteControlling]] for the player controlling the unit will still return [[true]] and the player will remain in remote control mode and appear to be stuck. To exit this mode, the user can execute:
<sqf>player remoteControl objNull;</sqf>
and if nescessary:
<sqf>switchCamera player;</sqf>
Remote control can also be terminated when only unit is known:
<sqf>objNull remoteControl _unit;</sqf>
The [[remoteControlled]] script command works both ways and can return either the controlling player or contrilled unit depending on the argument used (see command description).


[[Category:Scripting Commands by Functionality]]
[[Category:Scripting Commands by Functionality]]

Latest revision as of 14:28, 2 September 2023

Remote control UAVs or units. See also Remote Control Tutorial.