getObjectScale: Difference between revisions
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|s1= [[getObjectScale]] object | |s1= [[getObjectScale]] object | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - object to return scale of. Can also be a [[nearestTerrainObjects|terrain object]]. | ||
|r1= [[Number]] - scale relative to the original model | |r1= [[Number]] - scale relative to the original model | ||
Line 30: | Line 30: | ||
|seealso= [[setObjectScale]] | |seealso= [[setObjectScale]] | ||
}} | |||
{{Note | |||
|user= Sa-Matra | |||
|timestamp= 20240610122652 | |||
|text= Some objects can be scaled by XYZ individually by the engine. Rope segments are one example, they only scale by Z and this command returns average of all dimensions giving no real picture of the scale. You can get real scale of each dimension with: | |||
<sqf>[vectorMagnitude vectorSideVisual _seg, vectorMagnitude vectorDirVisual _seg, vectorMagnitude vectorUpVisual _seg]</sqf> | |||
for rope segment it will be something like <sqf inline>[1,1,1.54066]</sqf> | |||
}} | }} |
Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Returns the render scale of an object relative to the original model.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectScale object
- Parameters:
- object: Object - object to return scale of. Can also be a terrain object.
- Return Value:
- Number - scale relative to the original model
Examples
- Example 1:
- private _objectScale = getObjectScale MyObject; if (_objectScale == 1) exitWith { systemChat "Original scale"; }; if (_objectScale > 1) then { systemChat "Scaled up"; } else { systemChat "Scaled down"; };
Additional Information
- See also:
- setObjectScale
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 10, 2024 - 12:26 (UTC)
-
Some objects can be scaled by XYZ individually by the engine. Rope segments are one example, they only scale by Z and this command returns average of all dimensions giving no real picture of the scale. You can get real scale of each dimension with:
for rope segment it will be something like [1,1,1.54066][vectorMagnitude vectorSideVisual _seg, vectorMagnitude vectorDirVisual _seg, vectorMagnitude vectorUpVisual _seg]