setAngularVelocity: Difference between revisions
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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |arg= local |eff= global |gr1= Object Manipulation |descr= Sets the angular velocity of the object in world space as a 3D...") |
Lou Montana (talk | contribs) m (Text replacement - "↵|version1= 2.18↵↵|branch= dev↵" to " |version1= 2.18 ") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2. | |version1= 2.18 | ||
|arg= local | |arg= local | ||
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|descr= Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise. | |descr= Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise. | ||
{{Feature|important|Angular velocity is limited to a range of +-1000 Rad/s.}} | |||
|s1= obj [[setAngularVelocity]] vector | |s1= obj [[setAngularVelocity]] vector | ||
|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|p2= vector: [[Array]] in format [[Vector3D]] - angular velocity of the object in world space. | |p2= vector: [[Array]] in format [[Vector3D]] - angular velocity of the object in world space. | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Latest revision as of 16:09, 8 October 2024
Description
- Description:
- Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setAngularVelocity vector
- Parameters:
- obj: Object
- vector: Array in format Vector3D - angular velocity of the object in world space.
- Return Value:
- Nothing
Examples
- Example 1:
- myHeli setAngularVelocity [0,0,1]; // will cause the helicopter to spin around a vertical line passing through its center
Additional Information
Notes
-
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