BIS fnc setIdentity: Difference between revisions

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|descr= Sets the unit's identity.
|descr= Sets the unit's identity.
{{Feature | Informative | When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}}
{{Feature|informative|When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}}


|s1= [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]]
|s1= [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]]

Latest revision as of 22:42, 16 May 2024

Hover & click on the images for description

Description

Description:
Sets the unit's identity.
When executed on server, the identity will be JIP compatible.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
Parameters:
object: Object
face: String - (Optional, default "") face from CfgFaces
speaker: String - (Optional, default "") speaker from CfgVoice
pitch: String - (Optional, default -1) speaker pitch (1 is unchanged pitch)
callsign: String - (Optional, default "") callsign
Return Value:
Boolean

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face

Notes

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