BIS fnc initVehicleCrew: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *I([a-z ])" to "$1 - i$2") |
Lou Montana (talk | contribs) m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2") |
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|r1= [[Array]] - created units | |r1= [[Array]] - created units | ||
|x1= <sqf>[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;</sqf> | |x1= <sqf>[someVehicle, [player, "driver", 0], true, true] call BIS_fnc_initVehicleCrew;</sqf> | ||
|seealso= [[createVehicle]] [[crew]] [[driver]] | |seealso= [[createVehicle]] [[crew]] [[driver]] | ||
}} | }} |
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
- Parameters:
- object: Object
- params: Array - in format:
- deleteCrew: Boolean - (Optional, default false) true to delete existing crew
- anySeat: Boolean - (Optional, default false) when desired seats are occuppied, move crew in the vehicle to any other available seat
- agents: Boolean - (Optional, default false) create crew as agents
- Return Value:
- Array - created units
Examples
- Example 1:
Additional Information
- See also:
- createVehicle crew driver
Notes
-
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